RunUO/Scripts/Mobiles/Monsters/Summons/SummonedFireElemental.cs

63 lines
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a fire elemental corpse" )]
public class SummonedFireElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public SummonedFireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fire elemental";
Body = 15;
BaseSoundID = 838;
SetStr( 200 );
SetDex( 200 );
SetInt( 100 );
SetDamage( 9, 14 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 0, 10 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.EvalInt, 90.0 );
SetSkill( SkillName.Magery, 90.0 );
SetSkill( SkillName.MagicResist, 85.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 92.0 );
VirtualArmor = 40;
ControlSlots = 4;
AddItem( new LightSource() );
}
public SummonedFireElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}