RunUO/Scripts/Mobiles/Vendors/NPC/Blacksmith.cs

148 lines
No EOL
3.9 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Blacksmith : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } }
[Constructable]
public Blacksmith() : base( "the blacksmith" )
{
SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
SetSkill( SkillName.Fencing, 60.0, 83.0 );
SetSkill( SkillName.Macing, 61.0, 93.0 );
SetSkill( SkillName.Swords, 60.0, 83.0 );
SetSkill( SkillName.Tactics, 60.0, 83.0 );
SetSkill( SkillName.Parry, 61.0, 93.0 );
}
public override void InitSBInfo()
{
/*m_SBInfos.Add( new SBSmithTools() );
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBWoodenShields() );
m_SBInfos.Add( new SBPlateArmor() );
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
m_SBInfos.Add( new SBAxeWeapon() );
m_SBInfos.Add( new SBPoleArmWeapon() );
m_SBInfos.Add( new SBRangedWeapon() );
m_SBInfos.Add( new SBKnifeWeapon() );
m_SBInfos.Add( new SBMaceWeapon() );
m_SBInfos.Add( new SBSpearForkWeapon() );
m_SBInfos.Add( new SBSwordWeapon() );*/
m_SBInfos.Add( new SBBlacksmith() );
if ( IsTokunoVendor )
{
m_SBInfos.Add( new SBSEArmor() );
m_SBInfos.Add( new SBSEWeapons() );
}
}
public override VendorShoeType ShoeType
{
get{ return VendorShoeType.None; }
}
public override void InitOutfit()
{
base.InitOutfit();
Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() );
if ( item != null && !EquipItem( item ) )
{
item.Delete();
item = null;
}
if ( item == null )
AddItem( new Server.Items.FullApron() );
AddItem( new Server.Items.Bascinet() );
AddItem( new Server.Items.SmithHammer() );
}
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
if ( theirSkill >= 70.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 6.0 );
else if ( theirSkill >= 50.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextSmithBulkOrder = TimeSpan.FromHours( 1.0 );
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeSmithBOD();
return SmallSmithBOD.CreateRandomFor( from );
}
return null;
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallSmithBOD || item is LargeSmithBOD );
}
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0 );
}
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextSmithBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive( Mobile from )
{
if( Core.SE && from is PlayerMobile )
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
}
#endregion
public Blacksmith( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}