RunUO/Scripts/Mobiles/Vendors/NPC/Furtrader.cs

45 lines
No EOL
1 KiB
C#

using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Furtrader : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Furtrader() : base( "the furtrader" )
{
SetSkill( SkillName.Camping, 55.0, 78.0 );
//SetSkill( SkillName.Alchemy, 60.0, 83.0 );
SetSkill( SkillName.AnimalLore, 85.0, 100.0 );
SetSkill( SkillName.Cooking, 45.0, 68.0 );
SetSkill( SkillName.Tracking, 36.0, 68.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBFurtrader() );
}
public Furtrader( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}