RunUO/Scripts/Mobiles/Vendors/NPC/Mage.cs

60 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Mage : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
[Constructable]
public Mage() : base( "the mage" )
{
SetSkill( SkillName.EvalInt, 65.0, 88.0 );
SetSkill( SkillName.Inscribe, 60.0, 83.0 );
SetSkill( SkillName.Magery, 64.0, 100.0 );
SetSkill( SkillName.Meditation, 60.0, 83.0 );
SetSkill( SkillName.MagicResist, 65.0, 88.0 );
SetSkill( SkillName.Wrestling, 36.0, 68.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMage() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.Robe( Utility.RandomBlueHue() ) );
}
public Mage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}