RunUO/Scripts/Mobiles/Vendors/NPC/Monk.cs

53 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Monk : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Monk() : base( "the Monk" )
{
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Tactics, 70.0, 90.0 );
SetSkill( SkillName.Wrestling, 70.0, 90.0 );
SetSkill( SkillName.MagicResist, 70.0, 90.0 );
SetSkill( SkillName.Macing, 70.0, 90.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMonk() );
}
public override void InitOutfit()
{
AddItem( new Sandals() );
AddItem( new MonkRobe() );
}
public Monk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}