RunUO/Scripts/Mobiles/Vendors/NPC/Vagabond.cs

65 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Vagabond : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Vagabond() : base( "the vagabond" )
{
SetSkill( SkillName.ItemID, 60.0, 83.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBTinker() );
m_SBInfos.Add( new SBVagabond() );
}
public override void InitOutfit()
{
AddItem( new FancyShirt( Utility.RandomBrightHue() ) );
AddItem( new Shoes( GetShoeHue() ) );
AddItem( new LongPants( GetRandomHue() ) );
if ( Utility.RandomBool() )
AddItem( new Cloak( Utility.RandomBrightHue() ) );
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new SkullCap( Utility.RandomNeutralHue() ) ); break;
case 1: AddItem( new Bandana( Utility.RandomNeutralHue() ) ); break;
}
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
PackGold( 100, 200 );
}
public Vagabond( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}