RunUO/Scripts/Items/Games/Mahjong/MahjongDealerIndicator.cs

73 lines
No EOL
1.9 KiB
C#

using System;
using Server;
namespace Server.Engines.Mahjong
{
public class MahjongDealerIndicator
{
public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
{
if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
return new MahjongPieceDim( position, 40, 20 );
else
return new MahjongPieceDim( position, 20, 40 );
}
private MahjongGame m_Game;
private Point2D m_Position;
private MahjongPieceDirection m_Direction;
private MahjongWind m_Wind;
public MahjongGame Game { get { return m_Game; } }
public Point2D Position { get { return m_Position; } }
public MahjongPieceDirection Direction { get { return m_Direction; } }
public MahjongWind Wind { get { return m_Wind; } }
public MahjongDealerIndicator( MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind )
{
m_Game = game;
m_Position = position;
m_Direction = direction;
m_Wind = wind;
}
public MahjongPieceDim Dimensions
{
get { return GetDimensions( m_Position, m_Direction ); }
}
public void Move( Point2D position, MahjongPieceDirection direction, MahjongWind wind )
{
MahjongPieceDim dim = GetDimensions( position, direction );
if ( !dim.IsValid() )
return;
m_Position = position;
m_Direction = direction;
m_Wind = wind;
m_Game.Players.SendGeneralPacket( true, true );
}
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
writer.Write( m_Position );
writer.Write( (int) m_Direction );
writer.Write( (int) m_Wind );
}
public MahjongDealerIndicator( MahjongGame game, GenericReader reader )
{
m_Game = game;
int version = reader.ReadInt();
m_Position = reader.ReadPoint2D();
m_Direction = (MahjongPieceDirection) reader.ReadInt();
m_Wind = (MahjongWind) reader.ReadInt();
}
}
}