RunUO/Scripts/Items/Resources/Blacksmithing/Ore.cs

632 lines
13 KiB
C#

using System;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.Engines.Craft;
using Server.Mobiles;
namespace Server.Items
{
public abstract class BaseOre : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public abstract BaseIngot GetIngot();
public virtual int IngotsPerOre { get{ return 2; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0: info = OreInfo.Iron; break;
case 1: info = OreInfo.DullCopper; break;
case 2: info = OreInfo.ShadowIron; break;
case 3: info = OreInfo.Copper; break;
case 4: info = OreInfo.Bronze; break;
case 5: info = OreInfo.Gold; break;
case 6: info = OreInfo.Agapite; break;
case 7: info = OreInfo.Verite; break;
case 8: info = OreInfo.Valorite; break;
default: info = null; break;
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
private static int RandomSize()
{
return 0x19B9;
}
public BaseOre( CraftResource resource ) : this( resource, 1 )
{
}
public BaseOre( CraftResource resource, int amount ) : base( RandomSize() )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
Weight = 1.0;
m_Resource = resource;
}
public BaseOre( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1026583 );
else
list.Add( 1026583 );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
return 1042845 + (int)(m_Resource - CraftResource.DullCopper);
return 1042853;
}
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
if ( RootParent is BaseCreature )
{
from.SendLocalizedMessage( 500447 );
}
else if ( from.InRange( this.GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 501971 );
if ( Utility.RandomDouble() < 0.1 ) from.SendMessage("Target yourself to automatically choose a nearby target");
from.Target = new InternalTarget( this, from );
}
else
{
from.SendLocalizedMessage( 501976 );
}
}
public bool SmeltAll(Mobile from, object targeted)
{
if ( Deleted )
return false;
double difficulty;
switch ( m_Resource )
{
default: difficulty = 50.0; break;
case CraftResource.DullCopper: difficulty = 65.0; break;
case CraftResource.ShadowIron: difficulty = 70.0; break;
case CraftResource.Copper: difficulty = 75.0; break;
case CraftResource.Bronze: difficulty = 80.0; break;
case CraftResource.Gold: difficulty = 85.0; break;
case CraftResource.Agapite: difficulty = 90.0; break;
case CraftResource.Verite: difficulty = 95.0; break;
case CraftResource.Valorite: difficulty = 99.0; break;
}
double minSkill = difficulty - 25.0;
double maxSkill = difficulty + 25.0;
if (Resource == CraftResource.Iron)
{
minSkill = 0.0;
maxSkill = 75.0;
}
if (Resource == CraftResource.Iron)
maxSkill = 65.0 + 10.0;
if ( difficulty > 50.0 && difficulty > from.Skills[SkillName.Mining].Value || from.Skills[SkillName.Mining].Value < minSkill)
{
from.SendLocalizedMessage( 501986 );
return false;
}
int lost = 0;
int remaining = Amount;
while(0 < remaining)
{
if (maxSkill < from.Skills[SkillName.Mining].Value) break;
if (!from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
lost++;
remaining--;
}
from.PlaySound( 0x2B );
int ingots = Amount - lost;
if (0 < lost)
{
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
}
else
{
from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack.
}
if (0 < ingots)
{
BaseIngot ingot = GetIngot();
Delete();
ingot.Amount = ingots * IngotsPerOre;
from.AddToBackpack(ingot);
}
else
{
Delete();
}
return true;
}
private class InternalTarget : Target
{
private readonly BaseOre m_Ore;
private readonly Mobile m_From;
public InternalTarget( BaseOre ore, Mobile from ) : base ( 2, false, TargetFlags.None )
{
m_Ore = ore;
m_From = from;
}
private bool IsForge( object obj )
{
if ( Core.ML && obj is Mobile && ((Mobile)obj).IsDeadBondedPet )
return false;
if ( obj.GetType().IsDefined( typeof( ForgeAttribute ), false ) )
return true;
int itemID = 0;
if ( obj is Item )
itemID = ((Item)obj).ItemID;
else if ( obj is StaticTarget )
itemID = ((StaticTarget)obj).ItemID;
return ( itemID == 4017 || (itemID >= 6522 && itemID <= 6569) );
}
private bool UseNearbyForge(Mobile from, int range)
{
if (from.Map == null) return false;
IPooledEnumerable eable = from.Map.GetItemsInRange(from.Location, range);
foreach (Item item in eable)
{
if (IsForge(item))
{
eable.Free();
return true;
}
}
eable.Free();
for (int x = -range; x <= range; ++x)
{
for (int y = -range; y <= range; ++y)
{
Server.StaticTile[] tiles = from.Map.Tiles.GetStaticTiles(from.X + x, from.Y + y, true);
for (int i = 0; i < tiles.Length; ++i)
{
int id = tiles[i].ID & 0x3FFF;
if (id == 4017 || (id >= 6522 && id <= 6569))
return true;
}
}
}
return false;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( !from.InRange( m_Ore.GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
return;
}
if ( !IsForge( targeted ) && false == ( targeted == m_From && UseNearbyForge( from, Range ) ) )
{
from.SendMessage("That is not a forge.");
return;
}
m_Ore.SmeltAll(from, targeted);
}
}
}
public class IronOre : BaseOre
{
[Constructable]
public IronOre() : this( 1 )
{
}
[Constructable]
public IronOre( int amount ) : base( CraftResource.Iron, amount )
{
}
public IronOre( bool fixedSize ) : this( 1 )
{
if ( fixedSize )
ItemID = 0x19B8;
}
public IronOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new IronIngot();
}
}
public class DullCopperOre : BaseOre
{
[Constructable]
public DullCopperOre() : this( 1 )
{
}
[Constructable]
public DullCopperOre( int amount ) : base( CraftResource.DullCopper, amount )
{
}
public DullCopperOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new DullCopperIngot();
}
}
public class ShadowIronOre : BaseOre
{
[Constructable]
public ShadowIronOre() : this( 1 )
{
}
[Constructable]
public ShadowIronOre( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
public ShadowIronOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new ShadowIronIngot();
}
}
public class CopperOre : BaseOre
{
[Constructable]
public CopperOre() : this( 1 )
{
}
[Constructable]
public CopperOre( int amount ) : base( CraftResource.Copper, amount )
{
}
public CopperOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new CopperIngot();
}
}
public class BronzeOre : BaseOre
{
[Constructable]
public BronzeOre() : this( 1 )
{
}
[Constructable]
public BronzeOre( int amount ) : base( CraftResource.Bronze, amount )
{
}
public BronzeOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new BronzeIngot();
}
}
public class GoldOre : BaseOre
{
[Constructable]
public GoldOre() : this( 1 )
{
}
[Constructable]
public GoldOre( int amount ) : base( CraftResource.Gold, amount )
{
}
public GoldOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new GoldIngot();
}
}
public class AgapiteOre : BaseOre
{
[Constructable]
public AgapiteOre() : this( 1 )
{
}
[Constructable]
public AgapiteOre( int amount ) : base( CraftResource.Agapite, amount )
{
}
public AgapiteOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new AgapiteIngot();
}
}
public class VeriteOre : BaseOre
{
[Constructable]
public VeriteOre() : this( 1 )
{
}
[Constructable]
public VeriteOre( int amount ) : base( CraftResource.Verite, amount )
{
}
public VeriteOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new VeriteIngot();
}
}
public class ValoriteOre : BaseOre
{
[Constructable]
public ValoriteOre() : this( 1 )
{
}
[Constructable]
public ValoriteOre( int amount ) : base( CraftResource.Valorite, amount )
{
}
public ValoriteOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new ValoriteIngot();
}
}
}