RunUO/Scripts/Engines/InnRooms/InnDoor.cs

345 lines
12 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Custom.InnRooms;
using Server.Multis;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Custom.InnRooms
{
public class InnDoor : Item
{
private Mobile m_Renter;
private InnRoomHouse m_House;
private DateTime m_RentExpires;
private Point3D m_RoomLocation;
private Map m_RoomMap;
// --- NEW VARIABLES ---
private bool m_AutoRenew;
private int m_RentCost = 5000;
private TimeSpan m_RentDuration = TimeSpan.FromDays(7);
// --- PUBLIC PROPERTIES EXPOSED FOR THE GUMP ---
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoRenew { get { return m_AutoRenew; } set { m_AutoRenew = value; } }
public DateTime RentExpires { get { return m_RentExpires; } set { m_RentExpires = value; } }
public int RentCost { get { return m_RentCost; } }
public TimeSpan RentDuration { get { return m_RentDuration; } }
public InnRoomHouse House { get { return m_House; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool ForceEviction { get { return false; } set { if (value == true) { EvictTenant(); } } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Renter { get { return m_Renter; } set { m_Renter = value; InvalidateProperties(); } }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D RoomLocation { get { return m_RoomLocation; } set { m_RoomLocation = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public Map RoomMap { get { return m_RoomMap; } set { m_RoomMap = value; } }
[Constructable]
public InnDoor() : this(0x6E5)
{
}
[Constructable]
public InnDoor(int itemID) : base(itemID)
{
Movable = false;
Name = "A Vacant Inn Room";
}
public InnDoor(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1019045);
return;
}
// SCENARIO A: The room is VACANT
if (m_Renter == null)
{
if (RoomLocation == Point3D.Zero || RoomMap == null)
{
from.SendMessage(33, "This door is out of order (No Room Linked).");
return;
}
// Swapped to Banker.Withdraw to support AccountGold out of the gate
if (Banker.Withdraw(from, m_RentCost))
{
m_Renter = from;
m_RentExpires = DateTime.UtcNow + m_RentDuration;
m_AutoRenew = true; // Automatically turn it on for new renters!
Name = from.Name + "'s Inn Room";
m_House = new InnRoomHouse(from);
Point3D buriedLocation = new Point3D(RoomLocation.X, RoomLocation.Y, RoomLocation.Z - 20);
m_House.MoveToWorld(buriedLocation, RoomMap);
from.PlaySound(0x249);
from.SendMessage(68, $"You have rented this room for {m_RentDuration.Days} days.");
TeleportToRoom(from);
}
else
{
from.SendMessage(33, $"You need {m_RentCost} gold in your bank to rent this room.");
}
}
// SCENARIO B: The room is RENTED
else
{
// Check if the rent has expired
if (DateTime.UtcNow > m_RentExpires)
{
// MAGIC AUTO-RENEW CHECK
if (m_AutoRenew && m_Renter != null && Banker.Withdraw(m_Renter, m_RentCost))
{
m_RentExpires += m_RentDuration;
InvalidateProperties();
// Let them know it silently renewed behind the scenes
if (from == m_Renter)
from.SendMessage(68, $"Your auto-renew just processed {m_RentCost} gold from your bank!");
}
else
{
EvictTenant();
from.SendMessage(33, "The rent expired and the room has been cleared. It is now vacant.");
return;
}
}
if (m_House != null && (m_House.IsOwner(from) || m_House.IsFriend(from) || m_House.HasAccess(from)))
{
TeleportToRoom(from);
}
else
{
from.SendMessage(33, "The door is locked and you do not have permission to enter.");
}
}
}
private void TeleportToRoom(Mobile m)
{
m.PlaySound(0x1EA);
m.MoveToWorld(RoomLocation, RoomMap);
m.SendMessage(0x3B2, "You enter the inn room.");
}
public void EvictTenant()
{
if (m_Renter != null && m_House != null && !m_House.Deleted)
{
BankBox bank = m_Renter.BankBox;
if (bank != null)
{
InnEvictionCrate crate = new InnEvictionCrate();
for (int i = m_House.Secures.Count - 1; i >= 0; --i)
{
SecureInfo info = m_House.Secures[i] as SecureInfo;
if (info != null && info.Item != null)
{
Container secureContainer = info.Item;
secureContainer.IsSecure = false;
secureContainer.IsLockedDown = false;
secureContainer.Movable = true;
crate.DropItem(secureContainer);
}
}
m_House.Secures.Clear();
for (int i = m_House.LockDowns.Count - 1; i >= 0; --i)
{
Item item = m_House.LockDowns[i] as Item;
if (item != null)
{
item.IsLockedDown = false;
item.Movable = true;
crate.DropItem(item);
}
}
m_House.LockDowns.Clear();
if (crate.Items.Count > 0)
{
bank.DropItem(crate);
m_Renter.SendMessage(33, "Your inn room rent has expired. Your belongings have been packed into a crate and placed in your bank box.");
}
else
{
crate.Delete();
}
}
m_House.Delete();
}
m_Renter = null;
m_House = null;
m_AutoRenew = false;
Name = "A Vacant Inn Room";
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Renter != null)
{
list.Add(1060658, "Rent Cost\tPaid");
list.Add(1060659, "Expires\t{0}", m_RentExpires.ToString("g"));
}
else
{
list.Add(1060658, "Rent Cost\t{0} Gold", m_RentCost);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
// Bumped to version 1 to safely save the AutoRenew toggle!
writer.Write((int)1);
writer.Write(m_AutoRenew);
writer.Write(m_Renter);
writer.WriteItem(m_House);
writer.Write(m_RentExpires);
writer.Write(m_RoomLocation);
writer.Write(m_RoomMap);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version >= 1)
{
m_AutoRenew = reader.ReadBool();
}
m_Renter = reader.ReadMobile();
m_House = reader.ReadItem() as InnRoomHouse;
m_RentExpires = reader.ReadDateTime();
m_RoomLocation = reader.ReadPoint3D();
m_RoomMap = reader.ReadMap();
}
// --- NEW CONTEXT MENU FOR THE GUMP ---
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive && m_Renter == from)
{
// Cliloc 1063490 is "Manage"
list.Add(new ManageRoomEntry(from, this));
}
}
private class ManageRoomEntry : ContextMenuEntry
{
private Mobile m_From;
private InnDoor m_Door;
public ManageRoomEntry(Mobile from, InnDoor door) : base(1063490, 2)
{
m_From = from;
m_Door = door;
}
public override void OnClick()
{
if (m_Door.Deleted || m_Door.Renter != m_From)
return;
m_From.SendGump(new InnRoomManagementGump((PlayerMobile)m_From, m_Door));
}
}
// --- BONUS: DRAG AND DROP RENEWAL ---
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (from == m_Renter && dropped is Gold)
{
if (dropped.Amount == m_RentCost)
{
dropped.Delete();
m_RentExpires += m_RentDuration;
from.PlaySound(0x249);
from.SendMessage(68, $"You hand the gold to the landlord and extend your rent.");
from.SendMessage(68, $"Your room is now paid until: {m_RentExpires.ToString("g")}");
InvalidateProperties();
return true;
}
else
{
from.SendMessage(33, $"You must drop exactly {m_RentCost} gold on the door to renew it.");
return false;
}
}
return base.OnDragDrop(from, dropped);
}
}
public class InnEvictionCrate : WoodenBox
{
public override int DefaultMaxItems { get { return 500; } }
public override int DefaultMaxWeight { get { return 5000; } }
[Constructable]
public InnEvictionCrate()
{
Name = "Evicted Inn Room Belongings";
Hue = 33;
}
public InnEvictionCrate(Serial serial) : base(serial) { }
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (m.AccessLevel < AccessLevel.GameMaster)
{
if (message)
m.SendLocalizedMessage(1061145);
return false;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override void OnItemRemoved(Item item)
{
base.OnItemRemoved(item);
if (this.TotalItems == 0)
{
Delete();
}
}
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
}
}