RunUO/Scripts/Items/Resources/Blacksmithing/Ingots.cs

429 lines
No EOL
8.2 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseIngot : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight
{
get { return 0.1; }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0: info = OreInfo.Iron; break;
case 1: info = OreInfo.DullCopper; break;
case 2: info = OreInfo.ShadowIron; break;
case 3: info = OreInfo.Copper; break;
case 4: info = OreInfo.Bronze; break;
case 5: info = OreInfo.Gold; break;
case 6: info = OreInfo.Agapite; break;
case 7: info = OreInfo.Verite; break;
case 8: info = OreInfo.Valorite; break;
default: info = null; break;
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseIngot( CraftResource resource ) : this( resource, 1 )
{
}
public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseIngot( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1027154 ); // ingots
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
return 1042684 + (int)(m_Resource - CraftResource.DullCopper);
return 1042692;
}
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class IronIngot : BaseIngot
{
[Constructable]
public IronIngot() : this( 1 )
{
}
[Constructable]
public IronIngot( int amount ) : base( CraftResource.Iron, amount )
{
}
public IronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class DullCopperIngot : BaseIngot
{
[Constructable]
public DullCopperIngot() : this( 1 )
{
}
[Constructable]
public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
{
}
public DullCopperIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class ShadowIronIngot : BaseIngot
{
[Constructable]
public ShadowIronIngot() : this( 1 )
{
}
[Constructable]
public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
public ShadowIronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class CopperIngot : BaseIngot
{
[Constructable]
public CopperIngot() : this( 1 )
{
}
[Constructable]
public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
{
}
public CopperIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class BronzeIngot : BaseIngot
{
[Constructable]
public BronzeIngot() : this( 1 )
{
}
[Constructable]
public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
{
}
public BronzeIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class GoldIngot : BaseIngot
{
[Constructable]
public GoldIngot() : this( 1 )
{
}
[Constructable]
public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
{
}
public GoldIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class AgapiteIngot : BaseIngot
{
[Constructable]
public AgapiteIngot() : this( 1 )
{
}
[Constructable]
public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
{
}
public AgapiteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class VeriteIngot : BaseIngot
{
[Constructable]
public VeriteIngot() : this( 1 )
{
}
[Constructable]
public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
{
}
public VeriteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class ValoriteIngot : BaseIngot
{
[Constructable]
public ValoriteIngot() : this( 1 )
{
}
[Constructable]
public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
{
}
public ValoriteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}