RunUO/Scripts/Mobiles/Healers/WanderingHealer.cs

75 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class WanderingHealer : BaseHealer
{
public override bool CanTeach{ get{ return true; } }
public override bool CheckTeach( SkillName skill, Mobile from )
{
if ( !base.CheckTeach( skill, from ) )
return false;
return ( skill == SkillName.Anatomy )
|| ( skill == SkillName.Camping )
|| ( skill == SkillName.Forensics )
|| ( skill == SkillName.Healing )
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
public WanderingHealer()
{
Title = "the wandering healer";
AddItem( new GnarledStaff() );
SetSkill( SkillName.Camping, 80.0, 100.0 );
SetSkill( SkillName.Forensics, 80.0, 100.0 );
SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
}
public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
public override bool CheckResurrect( Mobile m )
{
if ( m.Criminal )
{
Say( 501222 ); // Thou art a criminal. I shall not resurrect thee.
return false;
}
else if ( m.Kills >= 5 )
{
Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
else if ( m.Karma < 0 )
{
Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
}
return true;
}
public WanderingHealer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}