277 lines
6.6 KiB
C#
277 lines
6.6 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a bake kitsune corpse" )]
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public class BakeKitsune : BaseCreature
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{
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[Constructable]
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public BakeKitsune() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bake kitsune";
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Body = 246;
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SetStr( 171, 220 );
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SetDex( 126, 145 );
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SetInt( 376, 425 );
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SetHits( 301, 350 );
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SetDamage( 15, 22 );
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SetDamageType( ResistanceType.Physical, 70 );
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SetDamageType( ResistanceType.Energy, 30 );
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SetResistance( ResistanceType.Physical, 40, 60 );
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SetResistance( ResistanceType.Fire, 70, 90 );
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SetResistance( ResistanceType.Cold, 40, 60 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 40, 60 );
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SetSkill( SkillName.EvalInt, 80.1, 90.0 );
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SetSkill( SkillName.Magery, 80.1, 90.0 );
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SetSkill( SkillName.MagicResist, 80.1, 100.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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SetSkill( SkillName.Wrestling, 50.1, 55.0 );
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Fame = 8000;
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Karma = -8000;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 80.7;
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if ( Utility.RandomDouble() < .25 )
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PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool ClickTitle{ get{ return false; } }
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public override bool PropertyTitle{ get{ return false; } }
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public override void OnCombatantChange()
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{
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if ( Combatant == null && !IsBodyMod && !Controlled && m_DisguiseTimer == null && Utility.RandomBool() )
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m_DisguiseTimer = Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 15, 30 ) ), new TimerCallback( Disguise ) );
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}
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public override bool OnBeforeDeath()
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{
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RemoveDisguise();
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return base.OnBeforeDeath();
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}
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#region Disguise
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private Timer m_DisguiseTimer;
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public void Disguise()
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{
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if ( Combatant != null || IsBodyMod || Controlled )
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return;
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FixedEffect( 0x376A, 8, 32 );
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PlaySound( 0x1FE );
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Female = Utility.RandomBool();
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if ( Female )
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{
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BodyMod = 0x191;
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Name = NameList.RandomName( "female" );
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}
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else
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{
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BodyMod = 0x190;
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Name = NameList.RandomName( "male" );
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}
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Title = "the mystic llama herder";
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Hue = Race.Human.RandomSkinHue();
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HairItemID = Race.Human.RandomHair( this );
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HairHue = Race.Human.RandomHairHue();
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FacialHairItemID = Race.Human.RandomFacialHair( this );
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FacialHairHue = HairHue;
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switch ( Utility.Random( 4 ) )
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{
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case 0: AddItem( new Shoes( Utility.RandomNeutralHue() ) ); break;
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case 1: AddItem( new Boots( Utility.RandomNeutralHue() ) ); break;
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case 2: AddItem( new Sandals( Utility.RandomNeutralHue() ) ); break;
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case 3: AddItem( new ThighBoots( Utility.RandomNeutralHue() ) ); break;
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}
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AddItem( new Robe( Utility.RandomNondyedHue() ) );
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m_DisguiseTimer = null;
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m_DisguiseTimer = Timer.DelayCall( TimeSpan.FromSeconds( 75 ), new TimerCallback( RemoveDisguise ) );
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}
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public void RemoveDisguise()
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{
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if ( !IsBodyMod )
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return;
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Name = "a bake kitsune";
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Title = null;
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BodyMod = 0;
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Hue = 0;
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HairItemID = 0;
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HairHue = 0;
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FacialHairItemID = 0;
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FacialHairHue = 0;
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DeleteItemOnLayer( Layer.OuterTorso );
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DeleteItemOnLayer( Layer.Shoes );
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m_DisguiseTimer = null;
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}
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public void DeleteItemOnLayer( Layer layer )
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{
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Item item = FindItemOnLayer( layer );
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if ( item != null )
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item.Delete();
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}
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#endregion
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.1 > Utility.RandomDouble() )
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{
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/* Blood Bath
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* Start cliloc 1070826
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* Sound: 0x52B
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* 2-3 blood spots
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* Damage: 2 hps per second for 5 seconds
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* End cliloc: 1070824
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[defender];
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if ( timer != null )
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{
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timer.DoExpire();
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defender.SendLocalizedMessage( 1070825 ); // The creature continues to rage!
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}
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else
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defender.SendLocalizedMessage( 1070826 ); // The creature goes into a rage, inflicting heavy damage!
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timer = new ExpireTimer( defender, this );
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timer.Start();
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m_Table[defender] = timer;
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}
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}
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private static Hashtable m_Table = new Hashtable();
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private Mobile m_From;
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private int m_Count;
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public ExpireTimer( Mobile m, Mobile from ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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m_From = from;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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Stop();
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m_Table.Remove( m_Mobile );
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}
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public void DrainLife()
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{
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if ( m_Mobile.Alive )
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m_Mobile.Damage( 2, m_From );
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else
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DoExpire();
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}
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protected override void OnTick()
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{
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DrainLife();
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if ( ++m_Count >= 5 )
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{
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DoExpire();
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m_Mobile.SendLocalizedMessage( 1070824 ); // The creature's rage subsides.
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}
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}
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}
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public override int GetAngerSound()
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{
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return 0x4DE;
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}
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public override int GetIdleSound()
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{
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return 0x4DD;
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}
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public override int GetAttackSound()
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{
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return 0x4DC;
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}
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public override int GetHurtSound()
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{
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return 0x4DF;
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}
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public override int GetDeathSound()
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{
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return 0x4DB;
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}
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public BakeKitsune( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 && PhysicalResistance > 60 )
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{
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SetResistance( ResistanceType.Physical, 40, 60 );
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SetResistance( ResistanceType.Fire, 70, 90 );
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SetResistance( ResistanceType.Cold, 40, 60 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 40, 60 );
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}
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RemoveDisguise ) );
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}
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}
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}
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