RunUO/Scripts/Mobiles/Monsters/SE/KazeKemono.cs

176 lines
5.1 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a kaze kemono corpse" )]
public class KazeKemono : BaseCreature
{
[Constructable]
public KazeKemono()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kaze kemono";
Body = 196;
BaseSoundID = 655;
SetStr( 201, 275 );
SetDex( 101, 155 );
SetInt( 101, 105 );
SetHits( 251, 330 );
SetDamage( 15, 20 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Fire, 10 );
SetDamageType( ResistanceType.Cold, 10 );
SetDamageType( ResistanceType.Poison, 10 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 30, 60 );
SetResistance( ResistanceType.Cold, 30, 60 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill( SkillName.MagicResist, 110.1, 125.0 );
SetSkill( SkillName.Tactics, 55.1, 65.0 );
SetSkill( SkillName.Wrestling, 85.1, 95.0 );
SetSkill( SkillName.Anatomy, 25.1, 35.0 );
SetSkill( SkillName.Magery, 95.1, 105.0 );
Fame = 8000;
Karma = -8000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 3 );
}
public override bool BleedImmune { get { return true; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if( 0.1 > Utility.RandomDouble() )
{
/* Flurry of Twigs
* Start cliloc: 1070850
* Effect: Physical resistance -15% for 5 seconds
* End cliloc: 1070852
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
*/
ExpireTimer timer = (ExpireTimer)m_FlurryOfTwigsTable[defender];
if( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070851 ); // The creature lands another blow in your weakened state.
}
else
defender.SendLocalizedMessage( 1070850 ); // The creature's flurry of twigs has made you more susceptible to physical attacks!
int effect = -(defender.PhysicalResistance * 15 / 100);
ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, effect );
defender.FixedEffect( 0x37B9, 10, 5 );
defender.AddResistanceMod( mod );
timer = new ExpireTimer( defender, mod, m_FlurryOfTwigsTable, TimeSpan.FromSeconds( 5.0 ) );
timer.Start();
m_FlurryOfTwigsTable[defender] = timer;
}
else if( 0.05 > Utility.RandomDouble() )
{
/* Chlorophyl Blast
* Start cliloc: 1070827
* Effect: Energy resistance -50% for 10 seconds
* End cliloc: 1070829
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
*/
ExpireTimer timer = (ExpireTimer)m_ChlorophylBlastTable[defender];
if( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070828 ); // The creature continues to hinder your energy resistance!
}
else
defender.SendLocalizedMessage( 1070827 ); // The creature's attack has made you more susceptible to energy attacks!
int effect = -(defender.EnergyResistance / 2);
ResistanceMod mod = new ResistanceMod( ResistanceType.Energy, effect );
defender.FixedEffect( 0x37B9, 10, 5 );
defender.AddResistanceMod( mod );
timer = new ExpireTimer( defender, mod, m_ChlorophylBlastTable, TimeSpan.FromSeconds( 10.0 ) );
timer.Start();
m_ChlorophylBlastTable[defender] = timer;
}
}
private static Hashtable m_FlurryOfTwigsTable = new Hashtable();
private static Hashtable m_ChlorophylBlastTable = new Hashtable();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
private Hashtable m_Table;
public ExpireTimer( Mobile m, ResistanceMod mod, Hashtable table, TimeSpan delay )
: base( delay )
{
m_Mobile = m;
m_Mod = mod;
m_Table = table;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod( m_Mod );
Stop();
m_Table.Remove( m_Mobile );
}
protected override void OnTick()
{
if( m_Mod.Type == ResistanceType.Physical )
m_Mobile.SendLocalizedMessage( 1070852 ); // Your resistance to physical attacks has returned.
else
m_Mobile.SendLocalizedMessage( 1070829 ); // Your resistance to energy attacks has returned.
DoExpire();
}
}
public KazeKemono( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}