111 lines
2.5 KiB
C#
111 lines
2.5 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an oni corpse" )]
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public class Oni : BaseCreature
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{
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[Constructable]
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public Oni() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an oni";
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Body = 241;
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SetStr( 801, 910 );
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SetDex( 151, 300 );
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SetInt( 171, 195 );
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SetHits( 401, 530 );
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SetDamage( 14, 20 );
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SetDamageType( ResistanceType.Physical, 70 );
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SetDamageType( ResistanceType.Fire, 10 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 65, 80 );
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SetResistance( ResistanceType.Fire, 50, 70 );
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SetResistance( ResistanceType.Cold, 35, 50 );
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SetResistance( ResistanceType.Poison, 45, 70 );
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SetResistance( ResistanceType.Energy, 45, 65 );
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SetSkill( SkillName.EvalInt, 100.1, 125.0 );
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SetSkill( SkillName.Magery, 96.1, 106.0 );
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SetSkill( SkillName.Anatomy, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 85.1, 100.0 );
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SetSkill( SkillName.Tactics, 86.1, 101.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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Fame = 12000;
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Karma = -12000;
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if ( Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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// TODO: Brain (0x1CF0) or Skull (0x1AE3) or Body Part (0x1CE3)
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}
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public override int GetAngerSound()
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{
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return 0x4E3;
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}
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public override int GetIdleSound()
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{
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return 0x4E2;
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}
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public override int GetAttackSound()
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{
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return 0x4E1;
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}
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public override int GetHurtSound()
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{
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return 0x4E4;
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}
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public override int GetDeathSound()
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{
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return 0x4E0;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 4; } }
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/* TODO: Angry Fire
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* cliloc 1070823
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* Action: 4 4 1 true false 1
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* Damage: 50-85, 60 phys, 20 fire, 20 nrgy according to the guide
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* With 45/49/70 res I got 48
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* 50: 30/10/10 -> 16 + 5 + 3 = 24
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* 85: 51/17/17 -> 28 + 8 + 5 = 41
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*/
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public Oni( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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