RunUO/Scripts/Mobiles/Special/Dummy.cs

152 lines
3.2 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
namespace Server.Mobiles
{
/// <summary>
/// This is a test creature
/// You can set its value in game
/// It die after 5 minutes, so your test server stay clean
/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
///
/// A iTeam of negative will set a faction at random
///
/// Say Kill if you want them to die
///
/// </summary>
public class Dummy : BaseCreature
{
public Timer m_Timer;
[Constructable]
public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
{
this.Body = 400 + Utility.Random(2);
this.Hue = Utility.RandomSkinHue();
this.Skills[SkillName.DetectHidden].Base = 100;
this.Skills[SkillName.MagicResist].Base = 120;
Team = Utility.Random(3);
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
Utility.AssignRandomHair( this, iHue );
LeatherGloves glv = new LeatherGloves();
glv.Hue = iHue;
glv.LootType = LootType.Newbied;
AddItem(glv);
Container pack = new Backpack();
pack.Movable = false;
AddItem( pack );
m_Timer = new AutokillTimer(this);
m_Timer.Start();
}
public Dummy( Serial serial ) : base( serial )
{
m_Timer = new AutokillTimer(this);
m_Timer.Start();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
return true;
return base.HandlesOnSpeech( from );
}
public override void OnSpeech( SpeechEventArgs e )
{
base.OnSpeech( e );
if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
{
if (e.Speech == "kill")
{
m_Timer.Stop();
m_Timer.Delay = TimeSpan.FromSeconds( Utility.Random(1, 5) );
m_Timer.Start();
}
}
}
public override void OnTeamChange()
{
int iHue = 20 + Team * 40;
int jHue = 25 + Team * 40;
Item item = FindItemOnLayer( Layer.OuterTorso );
if ( item != null )
item.Hue = jHue;
item = FindItemOnLayer( Layer.Helm );
if ( item != null )
item.Hue = iHue;
item = FindItemOnLayer( Layer.Gloves );
if ( item != null )
item.Hue = iHue;
item = FindItemOnLayer( Layer.Shoes );
if ( item != null )
item.Hue = iHue;
HairHue = iHue;
item = FindItemOnLayer( Layer.MiddleTorso );
if ( item != null )
item.Hue = iHue;
item = FindItemOnLayer( Layer.OuterLegs );
if ( item != null )
item.Hue = iHue;
}
private class AutokillTimer : Timer
{
private Dummy m_Owner;
public AutokillTimer( Dummy owner ) : base( TimeSpan.FromMinutes(5.0) )
{
m_Owner = owner;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
m_Owner.Kill();
Stop();
}
}
}
}