199 lines
7.3 KiB
C#
199 lines
7.3 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public abstract class BaseSpawner : Item, ISpawner
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{
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private Mobile m_TrackedMobile;
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public bool UnlinkOnTaming { get { return true; } }
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public Point3D HomeLocation { get { return this.Location; } }
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public int HomeRange { get { return 5; } }
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public void Remove( ISpawnable spawn )
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{
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if ( !this.Deleted )
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this.Delete();
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}
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public BaseSpawner() : base( 0x6519 )
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{
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Name = "spawn ref";
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Visible = false;
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Movable = false;
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( ExecuteSpawn ) );
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}
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public BaseSpawner( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( m_TrackedMobile );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_TrackedMobile = reader.ReadMobile();
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if ( m_TrackedMobile != null && !m_TrackedMobile.Deleted && m_TrackedMobile.Alive )
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{
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if ( m_TrackedMobile is ISpawnable )
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{
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((ISpawnable)m_TrackedMobile).Spawner = this;
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}
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}
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else
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{
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( this.Delete ) );
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}
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}
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private void ExecuteSpawn()
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{
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if ( !this.Deleted && this.Map != null && this.Map != Map.Internal )
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{
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Point3D savedLocation = this.Location;
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Map savedMap = this.Map;
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// --- REGION SAFETY CHECK ---
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Region reg = Region.Find( savedLocation, savedMap );
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if ( reg is Server.Regions.TownRegion ||
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reg is Server.Regions.GuardedRegion ||
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reg is Server.Regions.DungeonRegion ||
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reg is Server.Regions.HouseRegion )
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{
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this.Delete();
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return;
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}
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// ---------------------------
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m_TrackedMobile = Server.SpawnList.RandomSpawn( this, savedLocation, savedMap );
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if ( m_TrackedMobile != null )
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{
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if ( m_TrackedMobile is ISpawnable )
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{
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((ISpawnable)m_TrackedMobile).Spawner = this;
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}
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// --- NEW SCATTER LOGIC ---
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int scatterRange = 25; // Default fallback range
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// 1. Look down at our feet to find the parent spawner and borrow its HomeRange!
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foreach ( Item item in savedMap.GetItemsInRange( savedLocation, 0 ) )
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{
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if ( item is ISpawner )
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{
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scatterRange = ((ISpawner)item).HomeRange;
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break;
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}
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}
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Point3D spawnPoint = savedLocation;
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// 2. Try up to 15 times to find a valid tile within that range
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for ( int i = 0; i < 15; i++ )
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{
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int x = savedLocation.X + Utility.RandomMinMax( -scatterRange, scatterRange );
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int y = savedLocation.Y + Utility.RandomMinMax( -scatterRange, scatterRange );
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int z = savedMap.GetAverageZ( x, y );
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Point3D testPoint = new Point3D( x, y, z );
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// If this is the water proxy, specifically seek out water tiles using your SpawnList system
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if ( this is SpawnWater )
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{
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if ( Server.SpawnList.GetTerrain( savedMap, testPoint, x, y ) == Server.Terrain.Water )
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{
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spawnPoint = testPoint;
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break; // Found a valid water spot!
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}
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}
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// If it's a land proxy, ensure the mob doesn't accidentally spawn in the ocean
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else
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{
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if ( savedMap.CanFit( x, y, z, 16, false, false ) )
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{
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spawnPoint = testPoint;
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break; // Found a valid land spot!
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}
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}
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}
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// -------------------------
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// Move the mob to the scattered location instead of the center
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m_TrackedMobile.MoveToWorld( spawnPoint, savedMap );
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this.Internalize();
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}
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else
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{
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this.Delete();
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}
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}
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else if ( !this.Deleted )
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{
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this.Delete();
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}
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}
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}
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public class SpawnAnimals : BaseSpawner
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{
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[Constructable]
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public SpawnAnimals(){} public SpawnAnimals( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class SpawnBirds : BaseSpawner
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{
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[Constructable]
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public SpawnBirds(){} public SpawnBirds( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class SpawnCritters : BaseSpawner
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{
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[Constructable]
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public SpawnCritters(){} public SpawnCritters( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_A : BaseSpawner
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{
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[Constructable]
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public Spawn_A(){} public Spawn_A( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_B : BaseSpawner
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{
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[Constructable]
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public Spawn_B(){} public Spawn_B( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_C : BaseSpawner
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{
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[Constructable]
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public Spawn_C(){} public Spawn_C( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_D : BaseSpawner
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{
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[Constructable]
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public Spawn_D(){} public Spawn_D( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_E : BaseSpawner
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{
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[Constructable]
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public Spawn_E(){} public Spawn_E( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class SpawnWater : BaseSpawner
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{
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[Constructable]
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public SpawnWater(){} public SpawnWater( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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}
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