148 lines
5.2 KiB
C#
148 lines
5.2 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public abstract class BaseSpawner : Item
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{
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private Mobile m_TrackedMobile;
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private Timer m_TrackerTimer;
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public BaseSpawner() : base( 0x6519 )
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{
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Name = "spawn ref";
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Visible = false;
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Movable = false;
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// Snappy 1-second timer to place the mob
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( ExecuteSpawn ) );
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}
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public BaseSpawner( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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// Save the mobile we are tracking in case the server restarts
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writer.Write( m_TrackedMobile );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_TrackedMobile = reader.ReadMobile();
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if ( m_TrackedMobile != null && !m_TrackedMobile.Deleted )
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{
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StartTracking();
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}
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else
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{
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// Clean up abandoned proxies on restart
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( this.Delete ) );
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}
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}
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private void ExecuteSpawn()
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{
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if ( !this.Deleted && this.Map != null && this.Map != Map.Internal )
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{
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Point3D savedLocation = this.Location;
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Map savedMap = this.Map;
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m_TrackedMobile = Server.SpawnList.RandomSpawn( this, savedLocation, savedMap );
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if ( m_TrackedMobile != null )
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{
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m_TrackedMobile.MoveToWorld( savedLocation, savedMap );
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// Hide this proxy item in the void instead of deleting it
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this.Internalize();
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StartTracking();
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}
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else
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{
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this.Delete();
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}
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}
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else if ( !this.Deleted )
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{
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this.Delete();
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}
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}
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private void StartTracking()
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{
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if ( m_TrackerTimer != null )
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m_TrackerTimer.Stop();
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// Ping every 5 seconds to check if the animal is still alive
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m_TrackerTimer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ), new TimerCallback( TrackMobile ) );
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}
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private void TrackMobile()
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{
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if ( m_TrackedMobile == null || m_TrackedMobile.Deleted || !m_TrackedMobile.Alive )
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{
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if ( m_TrackerTimer != null )
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m_TrackerTimer.Stop();
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// Kill this proxy item so the Premium Spawner knows it's time to respawn!
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if ( !this.Deleted )
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this.Delete();
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}
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}
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}
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public class SpawnAnimals : BaseSpawner
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{
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[Constructable]
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public SpawnAnimals(){} public SpawnAnimals( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class SpawnBirds : BaseSpawner
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{
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[Constructable]
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public SpawnBirds(){} public SpawnBirds( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class SpawnCritters : BaseSpawner
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{
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[Constructable]
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public SpawnCritters(){} public SpawnCritters( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_A : BaseSpawner
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{
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[Constructable]
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public Spawn_A(){} public Spawn_A( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_B : BaseSpawner
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{
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[Constructable]
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public Spawn_B(){} public Spawn_B( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_C : BaseSpawner
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{
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[Constructable]
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public Spawn_C(){} public Spawn_C( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_D : BaseSpawner
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{
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[Constructable]
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public Spawn_D(){} public Spawn_D( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class Spawn_E : BaseSpawner
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{
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[Constructable]
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public Spawn_E(){} public Spawn_E( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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}
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