RunUO/Scripts/Engines/Virtues/VirtueHelper.cs

162 lines
3.8 KiB
C#

using System;
using Server.Mobiles;
namespace Server
{
public enum VirtueLevel
{
None,
Seeker,
Follower,
Knight
}
public enum VirtueName
{
Humility,
Sacrifice,
Compassion,
Spirituality,
Valor,
Honor,
Justice,
Honesty
}
public class VirtueHelper
{
public static bool HasAny( Mobile from, VirtueName virtue )
{
return ( from.Virtues.GetValue( (int)virtue ) > 0 );
}
public static bool IsHighestPath( Mobile from, VirtueName virtue )
{
return ( from.Virtues.GetValue( (int)virtue ) >= GetMaxAmount( virtue ) );
}
public static VirtueLevel GetLevel( Mobile from, VirtueName virtue )
{
int v = from.Virtues.GetValue( (int)virtue );
int vl;
int vmax = GetMaxAmount( virtue );
if ( v < 4000 )
vl = 0;
else if ( v >= vmax)
vl = 3;
else
vl = ( v + 9999 ) / 10000;
return (VirtueLevel)vl;
}
public static int GetMaxAmount( VirtueName virtue )
{
if( virtue == VirtueName.Honor )
return 20000;
if( virtue == VirtueName.Sacrifice )
return 22000;
return 21000;
}
public static bool Award( Mobile from, VirtueName virtue, int amount, ref bool gainedPath )
{
int current = from.Virtues.GetValue( (int)virtue );
int maxAmount = GetMaxAmount( virtue );
if ( current >= maxAmount )
return false;
if( (current + amount) >= maxAmount )
amount = maxAmount - current;
VirtueLevel oldLevel = GetLevel( from, virtue );
from.Virtues.SetValue( (int)virtue, current + amount );
gainedPath = ( GetLevel( from, virtue ) != oldLevel );
return true;
}
public static bool Atrophy( Mobile from, VirtueName virtue )
{
return Atrophy( from, virtue, 1 );
}
public static bool Atrophy( Mobile from, VirtueName virtue, int amount )
{
int current = from.Virtues.GetValue( (int)virtue );
if( (current - amount) >= 0 )
from.Virtues.SetValue( (int)virtue, current - amount );
else
from.Virtues.SetValue( (int)virtue, 0 );
return ( current > 0 );
}
public static bool IsSeeker( Mobile from, VirtueName virtue )
{
return ( GetLevel( from, virtue ) >= VirtueLevel.Seeker );
}
public static bool IsFollower( Mobile from, VirtueName virtue )
{
return ( GetLevel( from, virtue ) >= VirtueLevel.Follower );
}
public static bool IsKnight( Mobile from, VirtueName virtue )
{
return ( GetLevel( from, virtue ) >= VirtueLevel.Knight );
}
public static void AwardVirtue( PlayerMobile pm, VirtueName virtue, int amount )
{
if ( virtue == VirtueName.Compassion )
{
if ( pm.CompassionGains > 0 && DateTime.UtcNow > pm.NextCompassionDay )
{
pm.NextCompassionDay = DateTime.MinValue;
pm.CompassionGains = 0;
}
if ( pm.CompassionGains >= 5 )
{
pm.SendLocalizedMessage( 1053004 ); // You must wait about a day before you can gain in compassion again.
return;
}
}
bool gainedPath = false;
string virtueName = Enum.GetName( typeof( VirtueName ), virtue );
if ( VirtueHelper.Award( pm, virtue, amount, ref gainedPath ) )
{
// TODO: Localize?
if ( gainedPath )
pm.SendMessage( "You have gained a path in {0}!", virtueName );
else
pm.SendMessage( "You have gained in {0}.", virtueName );
if ( virtue == VirtueName.Compassion )
{
pm.NextCompassionDay = DateTime.UtcNow + TimeSpan.FromDays( 1.0 );
++pm.CompassionGains;
if ( pm.CompassionGains >= 5 )
pm.SendLocalizedMessage( 1053004 ); // You must wait about a day before you can gain in compassion again.
}
}
else
{
// TODO: Localize?
pm.SendMessage( "You have achieved the highest path of {0} and can no longer gain any further.", virtueName );
}
}
}
}