RunUO/Scripts/Items/New Haven Quest Rewards/HallowedSpellbook.cs

36 lines
719 B
C#

using System;
using Server;
namespace Server.Items
{
public class HallowedSpellbook : Spellbook
{
public override int LabelNumber { get { return 1077620; } } // Hallowed Spellbook
[Constructable]
public HallowedSpellbook() : base( 0x3FFFFFFFF )
{
LootType = LootType.Blessed;
Slayer = SlayerName.Silver;
}
public HallowedSpellbook( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}