RunUO/Scripts/Items/New Haven Quest Rewards/HealersTouch.cs

43 lines
1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class HealersTouch : LeatherGloves
{
public override int LabelNumber{ get{ return 1077684; } } // Healer's Touch
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
public HealersTouch()
{
LootType = LootType.Blessed;
Attributes.BonusStam = 3;
Attributes.ReflectPhysical = 5;
}
public HealersTouch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}