RunUO/Scripts/Items/New Haven Quest Rewards/JacobsPickaxe.cs

40 lines
946 B
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
public class JacobsPickaxe : Pickaxe
{
public override int LabelNumber{ get{ return 1077758; } } // Jacob's Pickaxe
// TODO: Recharges 1 use every 5 minutes. Doesn't break when it reaches 0, you get a system message "You must wait a moment for it to recharge" 1072306 if you attempt to use it with no uses remaining.
[Constructable]
public JacobsPickaxe()
{
UsesRemaining = 20;
LootType = LootType.Blessed;
SkillBonuses.SetValues( 0, SkillName.Mining, 10.0 );
}
public JacobsPickaxe( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}