RunUO/Scripts/Items/New Haven Quest Rewards/PhilosophersHat.cs

43 lines
1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class PhilosophersHat : WizardsHat
{
public override int LabelNumber{ get{ return 1077602; } } // Philosopher's Hat
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
public PhilosophersHat()
{
LootType = LootType.Blessed;
Attributes.RegenMana = 1;
Attributes.LowerRegCost = 7;
}
public PhilosophersHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}