43 lines
1 KiB
C#
43 lines
1 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class TunicOfGuarding : LeatherChest
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{
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public override int LabelNumber{ get{ return 1077693; } } // Tunic of Guarding
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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[Constructable]
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public TunicOfGuarding()
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{
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LootType = LootType.Blessed;
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Attributes.BonusHits = 2;
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Attributes.ReflectPhysical = 5;
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}
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public TunicOfGuarding( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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