RunUO/Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs

42 lines
1,017 B
C#

using System;
using Server;
namespace Server.Items
{
public class TwilightJacket : LeatherNinjaJacket
{
public override int LabelNumber{ get{ return 1078183; } } // Twilight Jacket
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 12; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
public TwilightJacket()
{
LootType = LootType.Blessed;
Attributes.ReflectPhysical = 5;
}
public TwilightJacket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}