183 lines
4.2 KiB
C#
183 lines
4.2 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class Wool : Item, IDyable
|
|
{
|
|
[Constructable]
|
|
public Wool() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public Wool( int amount ) : base( 0xDF8 )
|
|
{
|
|
Stackable = true;
|
|
Weight = 4.0;
|
|
Amount = amount;
|
|
}
|
|
|
|
public Wool( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
public bool Dye( Mobile from, DyeTub sender )
|
|
{
|
|
if ( Deleted )
|
|
return false;
|
|
|
|
Hue = sender.DyedHue;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
if ( IsChildOf( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
|
|
from.Target = new PickWheelTarget( this );
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
|
}
|
|
}
|
|
|
|
public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
|
|
{
|
|
Item item = new DarkYarn( 3 );
|
|
item.Hue = hue;
|
|
|
|
from.AddToBackpack( item );
|
|
from.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
|
|
}
|
|
|
|
private class PickWheelTarget : Target
|
|
{
|
|
private Wool m_Wool;
|
|
|
|
public PickWheelTarget( Wool wool ) : base( 3, false, TargetFlags.None )
|
|
{
|
|
m_Wool = wool;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object targeted )
|
|
{
|
|
if ( m_Wool.Deleted )
|
|
return;
|
|
|
|
ISpinningWheel wheel = targeted as ISpinningWheel;
|
|
|
|
if ( wheel == null && targeted is AddonComponent )
|
|
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
|
|
|
|
if ( wheel is Item )
|
|
{
|
|
Item item = (Item)wheel;
|
|
|
|
if ( !m_Wool.IsChildOf( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
|
}
|
|
else if ( wheel.Spinning )
|
|
{
|
|
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
|
|
}
|
|
else
|
|
{
|
|
// 1. Capture the total stack amount and its hue
|
|
int amount = m_Wool.Amount;
|
|
int hue = m_Wool.Hue;
|
|
|
|
// 2. Destroy the entire pile of wool at once
|
|
m_Wool.Delete();
|
|
|
|
// 3. Start the spin cycle and use a lambda for the multiplied yield
|
|
wheel.BeginSpin( ( w, m, h ) =>
|
|
{
|
|
// 1 wool = 3 balls of yarn. Calculate total yield.
|
|
int totalYarn = 3 * amount;
|
|
|
|
// 4. Safely loop the creation to prevent going over the 60,000 item limit
|
|
while ( totalYarn > 0 )
|
|
{
|
|
int yarnToGive = Math.Min( totalYarn, 60000 );
|
|
|
|
// In RunUO, "DarkYarn" is the core class used for all balls of yarn
|
|
Item yarn = new DarkYarn( yarnToGive );
|
|
yarn.Hue = h;
|
|
m.AddToBackpack( yarn );
|
|
|
|
totalYarn -= yarnToGive;
|
|
}
|
|
|
|
m.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
|
|
}, from, hue );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public class TaintedWool : Wool
|
|
{
|
|
[Constructable]
|
|
public TaintedWool() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public TaintedWool( int amount ) : base( 0x101F )
|
|
{
|
|
Stackable = true;
|
|
Weight = 4.0;
|
|
Amount = amount;
|
|
}
|
|
|
|
public TaintedWool( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
new public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
|
|
{
|
|
Item item = new DarkYarn( 1 );
|
|
item.Hue = hue;
|
|
|
|
from.AddToBackpack( item );
|
|
from.SendLocalizedMessage( 1010574 ); // You put a ball of yarn in your backpack.
|
|
}
|
|
}
|
|
}
|