RunUO/Scripts/Items/Resources/Tailor/YarnsAndThreads.cs

256 lines
5.3 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial( int itemID ) : this( itemID, 1 )
{
}
public BaseClothMaterial( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Weight = 0.25;
Amount = amount;
}
public BaseClothMaterial( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
from.Target = new PickLoomTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
{
private BaseClothMaterial m_Material;
public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
{
m_Material = material;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Material.Deleted )
return;
ILoom loom = targeted as ILoom;
if ( loom == null && targeted is AddonComponent )
loom = ((AddonComponent)targeted).Addon as ILoom;
if ( loom != null )
{
if ( !m_Material.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
int currentPhase = loom.Phase;
int neededToFinish = 5 - currentPhase;
if ( m_Material.Amount >= neededToFinish )
{
m_Material.Consume( neededToFinish );
Item bolt1 = new BoltOfCloth();
bolt1.Hue = m_Material.Hue;
from.AddToBackpack( bolt1 );
loom.Phase = 0; // Reset loom to empty
int remainingThread = m_Material.Amount;
int extraBolts = remainingThread / 5;
if ( extraBolts > 0 )
{
m_Material.Consume( extraBolts * 5 );
Item extraBolt = new BoltOfCloth();
extraBolt.Hue = m_Material.Hue;
extraBolt.Amount = extraBolts; // Stack them if possible
from.AddToBackpack( extraBolt );
}
from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
}
else
{
m_Material.Consume();
((Item)targeted).SendLocalizedMessageTo( from, 1010001 + currentPhase );
loom.Phase++;
}
}
}
else
{
from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
}
}
}
}
public class DarkYarn : BaseClothMaterial
{
[Constructable]
public DarkYarn() : this( 1 )
{
}
[Constructable]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
public DarkYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarn : BaseClothMaterial
{
[Constructable]
public LightYarn() : this( 1 )
{
}
[Constructable]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
public LightYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarnUnraveled : BaseClothMaterial
{
[Constructable]
public LightYarnUnraveled() : this( 1 )
{
}
[Constructable]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
public LightYarnUnraveled( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructable]
public SpoolOfThread() : this( 1 )
{
}
[Constructable]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
}
public SpoolOfThread( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}