165 lines
No EOL
4.2 KiB
C#
165 lines
No EOL
4.2 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class TreasureChestLevel3 : LockableContainer
|
|
{
|
|
private const int m_Level = 3;
|
|
|
|
public override bool Decays { get { return true; } }
|
|
|
|
public override bool IsDecoContainer { get { return false; } }
|
|
|
|
public override TimeSpan DecayTime { get { return TimeSpan.FromMinutes( Utility.Random( 15, 60 ) ); } }
|
|
|
|
private void SetChestAppearance()
|
|
{
|
|
bool UseFirstItemId = Utility.RandomBool();
|
|
switch( Utility.RandomList( 0, 1, 2 ) )
|
|
{
|
|
case 0:// Wooden Chest
|
|
this.ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
|
|
this.GumpID = 0x49;
|
|
break;
|
|
|
|
case 1:// Metal Chest
|
|
this.ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
|
|
this.GumpID = 0x4A;
|
|
break;
|
|
|
|
case 2:// Metal Golden Chest
|
|
this.ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
|
|
this.GumpID = 0x42;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override int DefaultGumpID { get { return 0x42; } }
|
|
|
|
public override int DefaultDropSound { get { return 0x42; } }
|
|
|
|
public override Rectangle2D Bounds
|
|
{
|
|
get { return new Rectangle2D( 18, 105, 144, 73 ); }
|
|
}
|
|
|
|
[Constructable]
|
|
public TreasureChestLevel3()
|
|
: base( 0xE41 )
|
|
{
|
|
this.SetChestAppearance();
|
|
Movable = false;
|
|
|
|
TrapType = TrapType.PoisonTrap;
|
|
TrapPower = m_Level * Utility.Random( 1, 25 );
|
|
Locked = true;
|
|
|
|
RequiredSkill = 84;
|
|
LockLevel = this.RequiredSkill - Utility.Random( 1, 10 );
|
|
MaxLockLevel = this.RequiredSkill + Utility.Random( 1, 10 ); ;
|
|
|
|
// According to OSI, loot in level 3 chest is:
|
|
// Gold 250 - 350
|
|
// Arrows 10
|
|
// Reagents
|
|
// Scrolls
|
|
// Potions
|
|
// Gems
|
|
// Magic Wand
|
|
// Magic weapon
|
|
// Magic armour
|
|
// Magic clothing (not implemented)
|
|
// Magic jewelry (not implemented)
|
|
|
|
// Gold
|
|
DropItem( new Gold( Utility.Random( 180, 240 ) ) );
|
|
|
|
// Drop bolts
|
|
//DropItem( new Arrow( 10 ) );
|
|
|
|
// Reagents
|
|
for( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
|
{
|
|
Item ReagentLoot = Loot.RandomReagent();
|
|
ReagentLoot.Amount = Utility.Random( 1, 9 );
|
|
DropItem( ReagentLoot );
|
|
}
|
|
|
|
// Scrolls
|
|
for( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
|
{
|
|
Item ScrollLoot = Loot.RandomScroll( 0, 47, SpellbookType.Regular );
|
|
ScrollLoot.Amount = Utility.Random( 1, 12 );
|
|
DropItem( ScrollLoot );
|
|
}
|
|
|
|
// Potions
|
|
for( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
|
{
|
|
Item PotionLoot = Loot.RandomPotion();
|
|
DropItem( PotionLoot );
|
|
}
|
|
|
|
// Gems
|
|
for( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
|
{
|
|
Item GemLoot = Loot.RandomGem();
|
|
GemLoot.Amount = Utility.Random( 1, 9 );
|
|
DropItem( GemLoot );
|
|
}
|
|
|
|
// Magic Wand
|
|
for( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
|
DropItem( Loot.RandomWand() );
|
|
|
|
// Equipment
|
|
for( int i = Utility.Random( 1, m_Level ); i > 1; i-- )
|
|
{
|
|
Item item = Loot.RandomArmorOrShieldOrWeapon();
|
|
|
|
if( item is BaseWeapon )
|
|
{
|
|
BaseWeapon weapon = ( BaseWeapon )item;
|
|
weapon.DamageLevel = ( WeaponDamageLevel )Utility.Random( m_Level );
|
|
weapon.AccuracyLevel = ( WeaponAccuracyLevel )Utility.Random( m_Level );
|
|
weapon.DurabilityLevel = ( WeaponDurabilityLevel )Utility.Random( m_Level );
|
|
weapon.Quality = WeaponQuality.Regular;
|
|
}
|
|
else if( item is BaseArmor )
|
|
{
|
|
BaseArmor armor = ( BaseArmor )item;
|
|
armor.ProtectionLevel = ( ArmorProtectionLevel )Utility.Random( m_Level );
|
|
armor.Durability = ( ArmorDurabilityLevel )Utility.Random( m_Level );
|
|
armor.Quality = ArmorQuality.Regular;
|
|
}
|
|
|
|
DropItem( item );
|
|
}
|
|
|
|
// Clothing
|
|
for( int i = Utility.Random( 1, 2 ); i > 1; i-- )
|
|
DropItem( Loot.RandomClothing() );
|
|
|
|
// Jewelry
|
|
for( int i = Utility.Random( 1, 2 ); i > 1; i-- )
|
|
DropItem( Loot.RandomJewelry() );
|
|
}
|
|
|
|
public TreasureChestLevel3( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( ( int )1 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |