RunUO/Scripts/Misc/CharacterCreation.cs

1223 lines
29 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Accounting;
namespace Server.Misc
{
public class CharacterCreation
{
public static void Initialize()
{
// Register our event handler
EventSink.CharacterCreated += new CharacterCreatedEventHandler( EventSink_CharacterCreated );
}
private static void AddBackpack( Mobile m )
{
Container pack = m.Backpack;
if ( pack == null )
{
pack = new Backpack();
pack.Movable = false;
m.AddItem( pack );
}
PackItem( new RedBook( "a book", m.Name, 20, true ) );
if (ValidSettings.StartingGold() > 0)
PackItem( new Gold( ValidSettings.StartingGold() ) );
PackItem( new Dagger() );
PackItem( new Candle() );
PackItem( new Scissors() );
}
private static Item MakeNewbie( Item item )
{
if ( !Core.AOS )
item.LootType = LootType.Newbied;
return item;
}
private static void PlaceItemIn( Container parent, int x, int y, Item item )
{
parent.AddItem( item );
item.Location = new Point3D( x, y, 0 );
}
private static Item MakePotionKeg( PotionEffect type, int hue )
{
PotionKeg keg = new PotionKeg();
keg.Held = 100;
keg.Type = type;
keg.Hue = hue;
return MakeNewbie( keg );
}
private static void AddShirt( Mobile m, int shirtHue )
{
int hue = Utility.ClipDyedHue( shirtHue & 0x3FFF );
if ( m.Race == Race.Elf )
{
EquipItem( new ElvenShirt( hue ), true );
}
else
{
switch ( Utility.Random( 3 ) )
{
case 0: EquipItem( new Shirt( hue ), true ); break;
case 1: EquipItem( new FancyShirt( hue ), true ); break;
case 2: EquipItem( new Doublet( hue ), true ); break;
}
}
}
private static void AddPants( Mobile m, int pantsHue )
{
int hue = Utility.ClipDyedHue( pantsHue & 0x3FFF );
if ( m.Race == Race.Elf )
{
EquipItem( new ElvenPants( hue ), true );
}
else
{
if ( m.Female )
{
switch ( Utility.Random( 2 ) )
{
case 0: EquipItem( new Skirt( hue ), true ); break;
case 1: EquipItem( new Kilt( hue ), true ); break;
}
}
else
{
switch ( Utility.Random( 2 ) )
{
case 0: EquipItem( new LongPants( hue ), true ); break;
case 1: EquipItem( new ShortPants( hue ), true ); break;
}
}
}
}
private static void AddShoes( Mobile m )
{
if( m.Race == Race.Elf )
EquipItem( new ElvenBoots(), true );
else
EquipItem( new Shoes( Utility.RandomYellowHue() ), true );
}
private static Mobile CreateMobile( Account a )
{
if ( a.Count >= a.Limit )
return null;
for ( int i = 0; i < a.Length; ++i )
{
if ( a[i] == null )
return (a[i] = new PlayerMobile());
}
return null;
}
private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
{
if ( !VerifyProfession( args.Profession ) )
args.Profession = 0;
NetState state = args.State;
if ( state == null )
return;
Mobile newChar = CreateMobile( args.Account as Account );
if ( newChar == null )
{
Console.WriteLine( "Login: {0}: Character creation failed, account full", state );
return;
}
args.Mobile = newChar;
m_Mobile = newChar;
newChar.Player = true;
newChar.AccessLevel = args.Account.AccessLevel;
newChar.Female = args.Female;
//newChar.Body = newChar.Female ? 0x191 : 0x190;
if( Core.Expansion >= args.Race.RequiredExpansion )
newChar.Race = args.Race; //Sets body
else
newChar.Race = Race.DefaultRace;
//newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
newChar.Hunger = 20;
newChar.Thirst = 20;
bool young = false;
if ( newChar is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile) newChar;
pm.Profession = args.Profession;
if ( pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young )
young = pm.Young = false;
}
SetName( newChar, args.Name );
AddBackpack( newChar );
SetStats( newChar, state, args.Str, args.Dex, args.Int );
SetSkills( newChar, args.Skills, args.Profession );
Race race = newChar.Race;
if( race.ValidateHair( newChar, args.HairID ) )
{
newChar.HairItemID = args.HairID;
newChar.HairHue = race.ClipHairHue( args.HairHue & 0x3FFF );
}
if( race.ValidateFacialHair( newChar, args.BeardID ) )
{
newChar.FacialHairItemID = args.BeardID;
newChar.FacialHairHue = race.ClipHairHue( args.BeardHue & 0x3FFF );
}
if ( args.Profession <= 3 )
{
AddShirt( newChar, args.ShirtHue );
AddPants( newChar, args.PantsHue );
AddShoes( newChar );
}
if ( young )
{
NewPlayerTicket ticket = new NewPlayerTicket();
ticket.Owner = newChar;
newChar.BankBox.DropItem( ticket );
}
CityInfo city = GetStartLocation( args, young );
//newChar.MoveToWorld( city.Location, city.Map );
newChar.MoveToWorld( new Point3D( 865, 605, 0 ), Map.Felucca );
Console.WriteLine( "Login: {0}: New character being created (account={1})", state, args.Account.Username );
Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial );
Console.WriteLine( " - Started: Bastion (865, 605, 0) in Vaelen" );
new WelcomeTimer( newChar ).Start();
}
public static bool VerifyProfession( int profession )
{
if ( profession < 0 )
return false;
else if ( profession < 4 )
return true;
else if ( Core.AOS && profession < 6 )
return true;
else if ( Core.SE && profession < 8 )
return true;
else
return false;
}
private class BadStartMessage : Timer
{
Mobile m_Mobile;
int m_Message;
public BadStartMessage( Mobile m, int message ) : base( TimeSpan.FromSeconds ( 3.5 ) )
{
m_Mobile = m;
m_Message = message;
this.Start();
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( m_Message );
}
}
private static readonly CityInfo m_NewHavenInfo = new CityInfo( "New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel );
private static CityInfo GetStartLocation( CharacterCreatedEventArgs args, bool isYoung )
{
if( Core.ML )
{
//if( args.State != null && args.State.NewHaven )
return m_NewHavenInfo; //We don't get the client Version until AFTER Character creation
//return args.City; TODO: Uncomment when the old quest system is actually phased out
}
bool useHaven = isYoung;
ClientFlags flags = args.State == null ? ClientFlags.None : args.State.Flags;
Mobile m = args.Mobile;
switch ( args.Profession )
{
case 4: //Necro
{
if ( (flags & ClientFlags.Malas) != 0 )
{
return new CityInfo( "Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas );
}
else
{
useHaven = true;
new BadStartMessage( m, 1062205 );
/*
* Unfortunately you are playing on a *NON-Age-Of-Shadows* game
* installation and cannot be transported to Malas.
* You will not be able to take your new player quest in Malas
* without an AOS client. You are now being taken to the city of
* Haven on the Trammel facet.
* */
}
break;
}
case 5: //Paladin
{
return m_NewHavenInfo;
}
case 6: //Samurai
{
if ( (flags & ClientFlags.Tokuno) != 0 )
{
return new CityInfo( "Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas );
}
else
{
useHaven = true;
new BadStartMessage( m, 1063487 );
/*
* Unfortunately you are playing on a *NON-Samurai-Empire* game
* installation and cannot be transported to Tokuno.
* You will not be able to take your new player quest in Tokuno
* without an SE client. You are now being taken to the city of
* Haven on the Trammel facet.
* */
}
break;
}
case 7: //Ninja
{
if ( (flags & ClientFlags.Tokuno) != 0 )
{
return new CityInfo( "Ninja DE", "Enimo's Residence", 414, 823, -1, Map.Malas );
}
else
{
useHaven = true;
new BadStartMessage( m, 1063487 );
/*
* Unfortunately you are playing on a *NON-Samurai-Empire* game
* installation and cannot be transported to Tokuno.
* You will not be able to take your new player quest in Tokuno
* without an SE client. You are now being taken to the city of
* Haven on the Trammel facet.
* */
}
break;
}
}
if( useHaven )
return m_NewHavenInfo;
else
return args.City;
}
private static void FixStats( ref int str, ref int dex, ref int intel, int max )
{
int vMax = max - 30;
int vStr = str - 10;
int vDex = dex - 10;
int vInt = intel - 10;
if ( vStr < 0 )
vStr = 0;
if ( vDex < 0 )
vDex = 0;
if ( vInt < 0 )
vInt = 0;
int total = vStr + vDex + vInt;
if ( total == 0 || total == vMax )
return;
double scalar = vMax / (double)total;
vStr = (int)(vStr * scalar);
vDex = (int)(vDex * scalar);
vInt = (int)(vInt * scalar);
FixStat( ref vStr, (vStr + vDex + vInt) - vMax, vMax );
FixStat( ref vDex, (vStr + vDex + vInt) - vMax, vMax );
FixStat( ref vInt, (vStr + vDex + vInt) - vMax, vMax );
str = vStr + 10;
dex = vDex + 10;
intel = vInt + 10;
}
private static void FixStat( ref int stat, int diff, int max )
{
stat += diff;
if ( stat < 0 )
stat = 0;
else if ( stat > max )
stat = max;
}
private static void SetStats( Mobile m, NetState state, int str, int dex, int intel )
{
int max = state.NewCharacterCreation ? 90 : 80;
FixStats( ref str, ref dex, ref intel, max );
if ( str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || (str + dex + intel) != max )
{
str = 10;
dex = 10;
intel = 10;
}
m.InitStats( str, dex, intel );
}
private static void SetName( Mobile m, string name )
{
name = name.Trim();
if ( !NameVerification.Validate( name, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote ) )
name = "Generic Player";
m.Name = name;
}
private static bool ValidSkills( SkillNameValue[] skills )
{
int total = 0;
for ( int i = 0; i < skills.Length; ++i )
{
if ( skills[i].Value < 0 || skills[i].Value > 50 )
return false;
total += skills[i].Value;
for ( int j = i + 1; j < skills.Length; ++j )
{
if ( skills[j].Value > 0 && skills[j].Name == skills[i].Name )
return false;
}
}
return ( total == 100 || total == 120 );
}
private static Mobile m_Mobile;
private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
{
switch ( prof )
{
case 1: // Warrior
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Anatomy, 30 ),
new SkillNameValue( SkillName.Healing, 45 ),
new SkillNameValue( SkillName.Swords, 35 ),
new SkillNameValue( SkillName.Tactics, 50 )
};
break;
}
case 2: // Magician
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.EvalInt, 30 ),
new SkillNameValue( SkillName.Wrestling, 30 ),
new SkillNameValue( SkillName.Magery, 50 ),
new SkillNameValue( SkillName.Meditation, 50 )
};
break;
}
case 3: // Thief Was Blacksmith
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Stealing, 30 ),
new SkillNameValue( SkillName.Snooping, 30 ),
new SkillNameValue( SkillName.Hiding, 50 ),
new SkillNameValue( SkillName.Stealth, 50 )
};
break;
}
case 4: // Necromancer
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Necromancy, 50 ),
new SkillNameValue( SkillName.Focus, 30 ),
new SkillNameValue( SkillName.SpiritSpeak, 30 ),
new SkillNameValue( SkillName.Swords, 30 ),
new SkillNameValue( SkillName.Tactics, 20 )
};
break;
}
case 5: // Paladin
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Chivalry, 51 ),
new SkillNameValue( SkillName.Swords, 49 ),
new SkillNameValue( SkillName.Focus, 30 ),
new SkillNameValue( SkillName.Tactics, 30 )
};
break;
}
case 6: // Archer
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Tactics, 50 ),
new SkillNameValue( SkillName.Archery, 50 ),
new SkillNameValue( SkillName.Fletching, 30 ),
new SkillNameValue( SkillName.Lumberjacking, 30 )
};
break;
}
case 7: //Bard
{
skills = new SkillNameValue[]
{
new SkillNameValue( SkillName.Musicianship, 30 ),
new SkillNameValue( SkillName.Peacemaking, 30 ),
new SkillNameValue( SkillName.Discordance, 30 ),
new SkillNameValue( SkillName.Provocation, 30 )
};
break;
}
default:
{
if ( !ValidSkills( skills ) )
return;
break;
}
}
bool addSkillItems = true;
bool elf = (m.Race == Race.Elf);
switch ( prof )
{
case 1: // Warrior
{
if ( elf )
EquipItem( new LeafChest() );
else
EquipItem( new LeatherChest() );
break;
}
case 3: // Thief
{
EquipItem( new Shirt( Utility.RandomNondyedHue() ) );
EquipItem( new ShortPants( Utility.RandomNondyedHue() ) );
EquipItem( new Bandana( Utility.RandomNondyedHue() ) );
EquipItem( new BodySash( Utility.RandomNondyedHue() ) );
EquipItem( new Shoes() );
break;
}
case 4: // Necromancer
{
Container regs = new BagOfNecroReagents( 50 );
if ( !Core.AOS )
{
foreach ( Item item in regs.Items )
item.LootType = LootType.Newbied;
}
PackItem( regs );
regs.LootType = LootType.Regular;
EquipItem( new BoneHelm() );
if ( elf )
{
EquipItem( new ElvenMachete() );
EquipItem( NecroHue( new LeafChest() ) );
EquipItem( NecroHue( new LeafArms() ) );
EquipItem( NecroHue( new LeafGloves() ) );
EquipItem( NecroHue( new LeafGorget() ) );
EquipItem( NecroHue( new LeafGorget() ) );
EquipItem( NecroHue( new ElvenPants() ) ); //TODO: Verify the pants
EquipItem( new ElvenBoots() );
}
else
{
EquipItem( new BoneHarvester() );
EquipItem( NecroHue( new LeatherChest() ) );
EquipItem( NecroHue( new LeatherArms() ) );
EquipItem( NecroHue( new LeatherGloves() ) );
EquipItem( NecroHue( new LeatherGorget() ) );
EquipItem( NecroHue( new LeatherLegs() ) );
EquipItem( NecroHue( new Skirt() ) );
EquipItem( new Sandals( 0x8FD ) );
}
Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form
PackItem( book );
book.LootType = LootType.Blessed;
addSkillItems = false;
break;
}
case 5: // Paladin
{
if ( elf )
{
EquipItem( new ElvenMachete() );
EquipItem( new WingedHelm() );
EquipItem( new LeafGorget() );
EquipItem( new LeafArms() );
EquipItem( new LeafChest() );
EquipItem( new LeafLegs() );
EquipItem( new ElvenBoots() ); //Verify hue
}
else
{
EquipItem( new Broadsword() );
EquipItem( new Helmet() );
EquipItem( new PlateGorget() );
EquipItem( new RingmailArms() );
EquipItem( new RingmailChest() );
EquipItem( new RingmailLegs() );
EquipItem( new ThighBoots( 0x748 ) );
EquipItem( new Cloak( 0xCF ) );
EquipItem( new BodySash( 0xCF ) );
}
Spellbook book = new BookOfChivalry( (ulong)0x3FF );
PackItem( book );
book.LootType = LootType.Blessed;
addSkillItems = false;
break;
}
case 6: // Archer
{
addSkillItems = false;
EquipItem( new Boots() );
EquipItem( new LeatherChest() );
EquipItem( new LeatherArms() );
EquipItem( new LeatherGloves() );
EquipItem( new LeatherGorget() );
EquipItem( new LeatherLegs() );
PackItem( new Bow() );
PackItem( new Arrow( 50 ) );
PackItem( new FletcherTools() );
PackItem( new Hatchet() );
break;
}
case 7: // Bard Was Ninja
{
addSkillItems = false;
EquipItem( new FeatheredHat( Utility.RandomNondyedHue() ) );
EquipItem( new Surcoat( Utility.RandomNondyedHue() ) );
EquipItem( new ShortPants( Utility.RandomNondyedHue() ) );
EquipItem( new ThighBoots() );
EquipItem( new Cloak( Utility.RandomNondyedHue() ) );
PackItem( new Drums() );
PackItem( new Tambourine() );
break;
}
}
for ( int i = 0; i < skills.Length; ++i )
{
SkillNameValue snv = skills[i];
if ( snv.Value > 0 && ( snv.Name != SkillName.Stealth || prof == 7 ) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving )
{
Skill skill = m.Skills[snv.Name];
if ( skill != null )
{
skill.BaseFixedPoint = snv.Value * 10;
if ( addSkillItems )
AddSkillItems( snv.Name, m );
}
}
}
}
private static void EquipItem( Item item )
{
EquipItem( item, false );
}
private static void EquipItem( Item item, bool mustEquip )
{
if ( !Core.AOS )
item.LootType = LootType.Newbied;
if ( m_Mobile != null && m_Mobile.EquipItem( item ) )
return;
Container pack = m_Mobile.Backpack;
if ( !mustEquip && pack != null )
pack.DropItem( item );
else
item.Delete();
}
private static void PackItem( Item item )
{
if ( !Core.AOS )
item.LootType = LootType.Newbied;
Container pack = m_Mobile.Backpack;
if ( pack != null )
pack.DropItem( item );
else
item.Delete();
}
private static void PackInstrument()
{
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new Drums() ); break;
case 1: PackItem( new Harp() ); break;
case 2: PackItem( new LapHarp() ); break;
case 3: PackItem( new Lute() ); break;
case 4: PackItem( new Tambourine() ); break;
case 5: PackItem( new TambourineTassel() ); break;
}
}
private static void PackScroll( int circle )
{
switch ( Utility.Random( 8 ) * ( circle + 1 ) )
{
case 0: PackItem( new ClumsyScroll() ); break;
case 1: PackItem( new CreateFoodScroll() ); break;
case 2: PackItem( new FeeblemindScroll() ); break;
case 3: PackItem( new HealScroll() ); break;
case 4: PackItem( new MagicArrowScroll() ); break;
case 5: PackItem( new NightSightScroll() ); break;
case 6: PackItem( new ReactiveArmorScroll() ); break;
case 7: PackItem( new WeakenScroll() ); break;
case 8: PackItem( new AgilityScroll() ); break;
case 9: PackItem( new CunningScroll() ); break;
case 10: PackItem( new CureScroll() ); break;
case 11: PackItem( new HarmScroll() ); break;
case 12: PackItem( new MagicTrapScroll() ); break;
case 13: PackItem( new MagicUnTrapScroll() ); break;
case 14: PackItem( new ProtectionScroll() ); break;
case 15: PackItem( new StrengthScroll() ); break;
case 16: PackItem( new BlessScroll() ); break;
case 17: PackItem( new FireballScroll() ); break;
case 18: PackItem( new MagicLockScroll() ); break;
case 19: PackItem( new PoisonScroll() ); break;
case 20: PackItem( new TelekinisisScroll() ); break;
case 21: PackItem( new TeleportScroll() ); break;
case 22: PackItem( new UnlockScroll() ); break;
case 23: PackItem( new WallOfStoneScroll() ); break;
}
}
private static Item NecroHue( Item item )
{
item.Hue = 0x2C3;
return item;
}
private static void AddSkillItems( SkillName skill, Mobile m )
{
bool elf = (m.Race == Race.Elf);
switch ( skill )
{
case SkillName.Alchemy:
{
PackItem( new Bottle( 4 ) );
PackItem( new MortarPestle() );
int hue = Utility.RandomPinkHue();
if ( elf )
{
if ( m.Female )
EquipItem( new FemaleElvenRobe( hue ) );
else
EquipItem( new MaleElvenRobe( hue ) );
}
else
{
EquipItem( new Robe( Utility.RandomPinkHue() ) );
}
break;
}
case SkillName.Anatomy:
{
PackItem( new Bandage( 3 ) );
int hue = Utility.RandomYellowHue();
if ( elf )
{
if ( m.Female )
EquipItem( new FemaleElvenRobe( hue ) );
else
EquipItem( new MaleElvenRobe( hue ) );
}
else
{
EquipItem( new Robe( hue ) );
}
break;
}
case SkillName.AnimalLore:
{
int hue = Utility.RandomBlueHue();
if ( elf )
{
EquipItem( new WildStaff() );
if ( m.Female )
EquipItem( new FemaleElvenRobe( hue ) );
else
EquipItem( new MaleElvenRobe( hue ) );
}
else
{
EquipItem( new ShepherdsCrook() );
EquipItem( new Robe( hue ) );
}
break;
}
case SkillName.Archery:
{
PackItem( new Arrow( 25 ) );
if ( elf )
EquipItem( new ElvenCompositeLongbow() );
else
EquipItem( new Bow() );
break;
}
case SkillName.ArmsLore:
{
if ( elf )
{
switch ( Utility.Random( 3 ) )
{
case 0: EquipItem( new Leafblade() ); break;
case 1: EquipItem( new RuneBlade() ); break;
case 2: EquipItem( new DiamondMace() ); break;
}
}
else
{
switch ( Utility.Random( 3 ) )
{
case 0: EquipItem( new Kryss() ); break;
case 1: EquipItem( new Katana() ); break;
case 2: EquipItem( new Club() ); break;
}
}
break;
}
case SkillName.Begging:
{
if ( elf )
EquipItem( new WildStaff() );
else
EquipItem( new GnarledStaff() );
break;
}
case SkillName.Blacksmith:
{
PackItem( new Tongs() );
PackItem( new Pickaxe() );
PackItem( new Pickaxe() );
PackItem( new IronIngot( 50 ) );
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
break;
}
case SkillName.Bushido:
{
EquipItem( new Hakama() );
EquipItem( new Kasa() );
EquipItem( new BookOfBushido() );
break;
}
case SkillName.Fletching:
{
PackItem( new Board( 14 ) );
PackItem( new Feather( 5 ) );
PackItem( new Shaft( 5 ) );
break;
}
case SkillName.Camping:
{
PackItem( new Bedroll() );
PackItem( new Kindling( 5 ) );
break;
}
case SkillName.Carpentry:
{
PackItem( new Board( 10 ) );
PackItem( new Saw() );
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
break;
}
case SkillName.Cartography:
{
PackItem( new BlankMap() );
PackItem( new BlankMap() );
PackItem( new BlankMap() );
PackItem( new BlankMap() );
PackItem( new Sextant() );
break;
}
case SkillName.Cooking:
{
PackItem( new Kindling( 2 ) );
PackItem( new RawLambLeg() );
PackItem( new RawChickenLeg() );
PackItem( new RawFishSteak() );
PackItem( new SackFlour() );
PackItem( new Pitcher( BeverageType.Water ) );
break;
}
case SkillName.Chivalry:
{
if( Core.ML )
PackItem( new BookOfChivalry( (ulong)0x3FF ) );
break;
}
case SkillName.DetectHidden:
{
EquipItem( new Cloak( 0x455 ) );
break;
}
case SkillName.Discordance:
{
PackInstrument();
break;
}
case SkillName.Fencing:
{
if ( elf )
EquipItem( new Leafblade() );
else
EquipItem( new Kryss() );
break;
}
case SkillName.Fishing:
{
EquipItem( new FishingPole() );
int hue = Utility.RandomYellowHue();
if ( elf )
{
Item i = new Circlet();
i.Hue = hue;
EquipItem( i );
}
else
{
EquipItem( new FloppyHat( hue ) );
}
break;
}
case SkillName.Healing:
{
PackItem( new Bandage( 50 ) );
PackItem( new Scissors() );
break;
}
case SkillName.Herding:
{
if ( elf )
EquipItem( new WildStaff() );
else
EquipItem( new ShepherdsCrook() );
break;
}
case SkillName.Hiding:
{
EquipItem( new Cloak( 0x455 ) );
break;
}
case SkillName.Inscribe:
{
PackItem( new BlankScroll( 2 ) );
PackItem( new BlueBook() );
break;
}
case SkillName.ItemID:
{
if ( elf )
EquipItem( new WildStaff() );
else
EquipItem( new GnarledStaff() );
break;
}
case SkillName.Lockpicking:
{
PackItem( new Lockpick( 20 ) );
break;
}
case SkillName.Lumberjacking:
{
EquipItem( new Hatchet() );
break;
}
case SkillName.Macing:
{
if ( elf )
EquipItem( new DiamondMace() );
else
EquipItem( new Club() );
break;
}
case SkillName.Magery:
{
BagOfReagents regs = new BagOfReagents( 30 );
if ( !Core.AOS )
{
foreach ( Item item in regs.Items )
item.LootType = LootType.Newbied;
}
PackItem( regs );
regs.LootType = LootType.Regular;
PackScroll( 0 );
PackScroll( 1 );
PackScroll( 2 );
Spellbook book = new Spellbook( (ulong)0x382A8C38 );
EquipItem( book );
book.LootType = LootType.Blessed;
if ( elf )
{
EquipItem( new Circlet() );
if( m.Female )
EquipItem( new FemaleElvenRobe( Utility.RandomBlueHue() ) );
else
EquipItem( new MaleElvenRobe( Utility.RandomBlueHue() ) );
}
else
{
EquipItem( new WizardsHat() );
EquipItem( new Robe( Utility.RandomBlueHue() ) );
}
break;
}
case SkillName.Mining:
{
PackItem( new Pickaxe() );
break;
}
case SkillName.Musicianship:
{
PackInstrument();
break;
}
case SkillName.Necromancy:
{
if( Core.ML )
{
Container regs = new BagOfNecroReagents( 50 );
PackItem( regs );
regs.LootType = LootType.Regular;
}
break;
}
case SkillName.Ninjitsu:
{
EquipItem( new Hakama( 0x2C3 ) ); //Only ninjas get the hued one.
EquipItem( new Kasa() );
EquipItem( new BookOfNinjitsu() );
break;
}
case SkillName.Parry:
{
EquipItem( new WoodenShield() );
break;
}
case SkillName.Peacemaking:
{
PackInstrument();
break;
}
case SkillName.Poisoning:
{
PackItem( new LesserPoisonPotion() );
PackItem( new LesserPoisonPotion() );
break;
}
case SkillName.Provocation:
{
PackInstrument();
break;
}
case SkillName.Snooping:
{
PackItem( new Lockpick( 20 ) );
break;
}
case SkillName.SpiritSpeak:
{
EquipItem( new Cloak( 0x455 ) );
break;
}
case SkillName.Stealing:
{
PackItem( new Lockpick( 20 ) );
break;
}
case SkillName.Swords:
{
if ( elf )
EquipItem( new RuneBlade() );
else
EquipItem( new Katana() );
break;
}
case SkillName.Tactics:
{
if ( elf )
EquipItem( new RuneBlade() );
else
EquipItem( new Katana() );
break;
}
case SkillName.Tailoring:
{
PackItem( new BoltOfCloth() );
PackItem( new SewingKit() );
break;
}
case SkillName.Tracking:
{
if ( m_Mobile != null )
{
Item shoes = m_Mobile.FindItemOnLayer( Layer.Shoes );
if ( shoes != null )
shoes.Delete();
}
int hue = Utility.RandomYellowHue();
if ( elf )
EquipItem( new ElvenBoots( hue ) );
else
EquipItem( new Boots( hue ) );
EquipItem( new SkinningKnife() );
break;
}
case SkillName.Veterinary:
{
PackItem( new Bandage( 5 ) );
PackItem( new Scissors() );
break;
}
case SkillName.Wrestling:
{
if ( elf )
EquipItem( new LeafGloves() );
else
EquipItem( new LeatherGloves() );
break;
}
}
}
}
}