294 lines
No EOL
7.1 KiB
C#
294 lines
No EOL
7.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Regions;
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namespace Server.Factions
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{
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public enum AllowedPlacing
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{
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Everywhere,
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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public abstract class BaseFactionTrap : BaseTrap
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{
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private Faction m_Faction;
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private Mobile m_Placer;
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private DateTime m_TimeOfPlacement;
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private Timer m_Concealing;
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get{ return m_Faction; }
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set{ m_Faction = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Placer
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{
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get{ return m_Placer; }
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set{ m_Placer = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfPlacement
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{
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get{ return m_TimeOfPlacement; }
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set{ m_TimeOfPlacement = value; }
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}
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public virtual int EffectSound{ get{ return 0; } }
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public virtual int SilverFromDisarm{ get{ return 100; } }
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public virtual int MessageHue{ get{ return 0; } }
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public virtual int AttackMessage{ get{ return 0; } }
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public virtual int DisarmMessage{ get{ return 0; } }
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public virtual AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.Everywhere; } }
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public virtual TimeSpan ConcealPeriod
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{
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get{ return TimeSpan.FromMinutes( 1.0 ); }
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}
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if ( Core.AOS )
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return TimeSpan.FromDays( 1.0 );
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return TimeSpan.MaxValue; // no decay
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}
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}
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public override void OnTrigger( Mobile from )
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{
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if ( !IsEnemy( from ) )
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return;
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Conceal();
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DoVisibleEffect();
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Effects.PlaySound( this.Location, this.Map, this.EffectSound );
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DoAttackEffect( from );
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int silverToAward = ( from.Alive ? 20 : 40 );
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if ( silverToAward > 0 && m_Placer != null && m_Faction != null )
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{
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PlayerState victimState = PlayerState.Find( from );
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if ( victimState != null && victimState.CanGiveSilverTo( m_Placer ) && victimState.KillPoints > 0 )
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{
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int silverGiven = m_Faction.AwardSilver( m_Placer, silverToAward );
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if ( silverGiven > 0 )
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{
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// TODO: Get real message
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if ( from.Alive )
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m_Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
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else
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m_Placer.SendLocalizedMessage( 1042736, String.Format( "{0} silver\t{1}", silverGiven, from.Name ) ); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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victimState.OnGivenSilverTo( m_Placer );
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}
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}
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from.LocalOverheadMessage( MessageType.Regular, MessageHue, AttackMessage );
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}
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect( Mobile m );
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public virtual int IsValidLocation()
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{
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return IsValidLocation( GetWorldLocation(), Map );
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}
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public virtual int IsValidLocation( Point3D p, Map m )
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{
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if( m == null )
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return 502956; // You cannot place a trap on that.
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if( Core.ML )
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{
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foreach( Item item in m.GetItemsInRange( p, 0 ) )
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{
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if( item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == this.Faction )
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return 1075263; // There is already a trap belonging to your faction at this location.;
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}
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}
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switch( AllowedPlacing )
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );
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if ( region != null && region.Faction == m_Faction )
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return 0;
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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if ( town != null )
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return 0;
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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if ( town != null && town.Owner == m_Faction )
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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return 0;
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( !CheckDecay() && CheckRange( m.Location, oldLocation, 6 ) )
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{
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if ( Faction.Find( m ) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble() )
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PrivateOverheadLocalizedMessage( m, 1010154, MessageHue, "", "" ); // [Faction Trap]
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}
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}
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public void PrivateOverheadLocalizedMessage( Mobile to, int number, int hue, string name, string args )
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{
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if ( to == null )
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return;
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NetState ns = to.NetState;
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if ( ns != null )
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ns.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, hue, 3, number, name, args ) );
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}
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public BaseFactionTrap( Faction f, Mobile m, int itemID ) : base( itemID )
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{
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Visible = false;
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m_Faction = f;
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m_TimeOfPlacement = DateTime.UtcNow;
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m_Placer = m;
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}
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public BaseFactionTrap( Serial serial ) : base( serial )
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{
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}
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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if ( decayPeriod == TimeSpan.MaxValue )
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return false;
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if ( (m_TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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return true;
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}
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return false;
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}
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public virtual void BeginConceal()
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{
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if ( m_Concealing != null )
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m_Concealing.Stop();
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m_Concealing = Timer.DelayCall( ConcealPeriod, new TimerCallback( Conceal ) );
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}
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public virtual void Conceal()
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{
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if ( m_Concealing != null )
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m_Concealing.Stop();
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m_Concealing = null;
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if ( !Deleted )
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Visible = false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Faction.WriteReference( writer, m_Faction );
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writer.Write( (Mobile) m_Placer );
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writer.Write( (DateTime) m_TimeOfPlacement );
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if ( Visible )
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BeginConceal();
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Faction = Faction.ReadReference( reader );
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m_Placer = reader.ReadMobile();
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m_TimeOfPlacement = reader.ReadDateTime();
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if ( Visible )
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BeginConceal();
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CheckDecay();
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}
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public override void OnDelete()
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{
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if ( m_Faction != null && m_Faction.Traps.Contains( this ) )
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m_Faction.Traps.Remove( this );
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base.OnDelete();
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}
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public virtual bool IsEnemy( Mobile mob )
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{
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if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
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return false;
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if ( !mob.Alive || mob.IsDeadBondedPet )
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return false;
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Faction faction = Faction.Find( mob, true );
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if ( faction == null && mob is BaseFactionGuard )
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faction = ((BaseFactionGuard)mob).Faction;
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if ( faction == null )
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return false;
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return ( faction != m_Faction );
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}
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}
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} |