41 lines
No EOL
1,001 B
C#
41 lines
No EOL
1,001 B
C#
using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class WarriorGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
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[Constructable]
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public WarriorGuildmaster() : base( "warrior" )
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{
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SetSkill( SkillName.ArmsLore, 75.0, 98.0 );
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SetSkill( SkillName.Parry, 85.0, 100.0 );
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SetSkill( SkillName.MagicResist, 60.0, 83.0 );
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SetSkill( SkillName.Tactics, 85.0, 100.0 );
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SetSkill( SkillName.Swords, 90.0, 100.0 );
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SetSkill( SkillName.Macing, 60.0, 83.0 );
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SetSkill( SkillName.Fencing, 60.0, 83.0 );
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}
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public WarriorGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |