RunUO/Scripts/Items/Houses/StaticHouseSign.cs

204 lines
7.1 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;
using Server.Multis;
namespace Server.Custom.StaticHousing
{
public class StaticHouseSign : Item
{
private Rectangle2D[] m_HouseAreas;
private int m_MinZ;
private int m_MaxZ;
private int m_Price;
private int m_CustomLockdowns;
private int m_CustomSecures;
public Rectangle2D[] HouseAreas { get { return m_HouseAreas; } }
public int MinZ { get { return m_MinZ; } }
public int MaxZ { get { return m_MaxZ; } }
public int Price { get { return m_Price; } }
public int CustomLockdowns { get { return m_CustomLockdowns; } }
public int CustomSecures { get { return m_CustomSecures; } }
[Constructable]
public StaticHouseSign(int itemID, Rectangle2D[] areas, int minZ, int maxZ, int price, int locks, int secures) : base(itemID)
{
Name = "A Vacant House For Sale";
Movable = false;
m_HouseAreas = areas;
m_MinZ = minZ;
m_MaxZ = maxZ;
m_Price = price;
m_CustomLockdowns = locks;
m_CustomSecures = secures;
}
public StaticHouseSign(Serial serial) : base(serial)
{
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060658, "Price\t{0} Gold", m_Price);
list.Add(1060659, "Lockdowns\t{0}", m_CustomLockdowns);
list.Add(1060660, "Secures\t{0}", m_CustomSecures);
}
/*public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 3))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);
return;
}
if (from is PlayerMobile)
{
from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this));
}
}*/
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 3))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);
return;
}
if (from is PlayerMobile)
{
if (BaseHouse.HasAccountHouse(from))
{
from.SendMessage(33, "You already own the maximum number of houses allowed on this account.");
return;
}
from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this));
}
}
public void Purchase(PlayerMobile pm)
{
if (Deleted) return;
if (Banker.Withdraw(pm, m_Price))
{
StaticHouse newHouse = new StaticHouse(pm, m_HouseAreas, m_MinZ, m_MaxZ, m_CustomLockdowns, m_CustomSecures, m_Price);
// 1. Move the house controller to the exact top-left corner of the property
int minX = m_HouseAreas[0].Start.X;
int minY = m_HouseAreas[0].Start.Y;
foreach (Rectangle2D rect in m_HouseAreas)
{
if (rect.Start.X < minX) minX = rect.Start.X;
if (rect.Start.Y < minY) minY = rect.Start.Y;
}
Point3D houseLoc = new Point3D(minX, minY, m_MinZ);
newHouse.MoveToWorld(houseLoc, this.Map);
// 2. Snap the brass House Sign back and match the orientation
if (newHouse.Sign != null)
{
newHouse.Sign.Location = this.Location;
if (this.ItemID == 0xC0B)
newHouse.Sign.ItemID = 0xBD1; // East Facing
else
newHouse.Sign.ItemID = 0xBD2; // North Facing
}
// 3. Set the eviction drop point 1 step south of the sign
newHouse.BanLocation = new Point3D(this.X, this.Y + 1, this.Z);
pm.PlaySound(0x249);
pm.SendMessage(68, $"You have purchased this home for {m_Price} gold.");
// Destroy the "For Sale" sign now that the real house sign has spawned!
this.Delete();
}
else
{
pm.SendMessage(33, $"You need {m_Price} gold in your bank to purchase this home.");
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // Version bumped to 1 to support arrays!
writer.Write(m_HouseAreas.Length);
for (int i = 0; i < m_HouseAreas.Length; i++)
writer.Write(m_HouseAreas[i]);
writer.Write(m_MinZ);
writer.Write(m_MaxZ);
writer.Write(m_Price);
writer.Write(m_CustomLockdowns);
writer.Write(m_CustomSecures);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version >= 1)
{
int count = reader.ReadInt();
m_HouseAreas = new Rectangle2D[count];
for (int i = 0; i < count; i++)
m_HouseAreas[i] = reader.ReadRect2D();
}
else
{
// Backwards compatibility for the original houses
m_HouseAreas = new Rectangle2D[] { reader.ReadRect2D() };
}
m_MinZ = reader.ReadInt();
m_MaxZ = reader.ReadInt();
m_Price = reader.ReadInt();
m_CustomLockdowns = reader.ReadInt();
m_CustomSecures = reader.ReadInt();
}
private class StaticPurchaseGump : Gump
{
private PlayerMobile m_Player;
private StaticHouseSign m_Sign;
public StaticPurchaseGump(PlayerMobile pm, StaticHouseSign sign) : base(200, 200)
{
m_Player = pm;
m_Sign = sign;
AddPage(0);
AddBackground(0, 0, 300, 150, 9270);
AddHtml(0, 15, 300, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>Purchase Property?</BASEFONT></CENTER>", false, false);
AddHtml(20, 50, 260, 40, $"<BASEFONT COLOR=#FFFFFF>This will deduct {sign.Price} gold from your bank box.</BASEFONT>", false, false);
AddButton(40, 100, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtml(75, 100, 100, 20, "<BASEFONT COLOR=#FFFFFF>Confirm</BASEFONT>", false, false);
AddButton(160, 100, 4005, 4007, 0, GumpButtonType.Reply, 0);
AddHtml(195, 100, 100, 20, "<BASEFONT COLOR=#FFFFFF>Cancel</BASEFONT>", false, false);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1 && m_Sign != null && !m_Sign.Deleted)
{
m_Sign.Purchase(m_Player);
}
}
}
}
}