RunUO/Scripts/Spells/Spellweaving/SummonFey.cs

45 lines
1.1 KiB
C#

using System;
using Server.Mobiles;
using Server.Engines.MLQuests;
namespace Server.Spells.Spellweaving
{
public class SummonFeySpell : ArcaneSummon<ArcaneFey>
{
private static SpellInfo m_Info = new SpellInfo(
"Summon Fey", "Alalithra",
-1
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
public override double RequiredSkill { get { return 38.0; } }
public override int RequiredMana { get { return 10; } }
public SummonFeySpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override int Sound { get { return 0x217; } }
public override bool CheckSequence()
{
Mobile caster = Caster;
// This is done after casting completes
if ( caster is PlayerMobile )
{
MLQuestContext context = MLQuestSystem.GetContext( (PlayerMobile)caster );
if ( context == null || !context.SummonFey )
{
caster.SendLocalizedMessage( 1074563 ); // You haven't forged a friendship with the fey and are unable to summon their aid.
return false;
}
}
return base.CheckSequence();
}
}
}