#W# Created script to import LootCrate/Box/Chests.
This commit is contained in:
parent
03065a46bc
commit
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24 changed files with 940 additions and 793 deletions
63
Scripts/Commands/ExportChests.cs
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63
Scripts/Commands/ExportChests.cs
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@ -0,0 +1,63 @@
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using System;
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using System.IO;
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using Server;
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using Server.Items;
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using Server.Commands;
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namespace Server.Scripts.Commands
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{
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public class ExportChestsCommand
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{
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public static void Initialize()
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{
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CommandSystem.Register( "ExportChests", AccessLevel.Administrator, new CommandEventHandler( ExportChests_OnCommand ) );
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}
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[Usage( "ExportChests" )]
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[Description( "Exports all placed LootChest items on your current map to a cfg file in Data/Decoration." )]
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private static void ExportChests_OnCommand( CommandEventArgs e )
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{
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Map currentMap = e.Mobile.Map;
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if ( currentMap == null || currentMap == Map.Internal )
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{
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e.Mobile.SendMessage( "You cannot export from the internal map." );
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return;
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}
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string exportDir = Path.Combine( Core.BaseDirectory, "Data", "Decoration" );
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if ( !Directory.Exists( exportDir ) )
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{
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Directory.CreateDirectory( exportDir );
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}
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string fileName = String.Format( "ExportedLoot_{0}.cfg", currentMap.Name );
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string filePath = Path.Combine( exportDir, fileName );
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int count = 0;
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using ( StreamWriter op = new StreamWriter( filePath ) )
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{
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foreach ( Item item in World.Items.Values )
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{
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if ( item is LootChest && !(item is SunkenShip) && item.Parent == null && item.Map == currentMap )
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{
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string typeName = item.GetType().Name.ToLower();
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int itemID = item.ItemID;
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int hue = item.Hue;
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string name = item.Name ?? "";
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op.WriteLine( "{0} {1} (Hue={2}; Name={3})", typeName, itemID, hue, name );
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op.WriteLine( "{0} {1} {2}", item.X, item.Y, item.Z );
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op.WriteLine();
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count++;
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}
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}
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}
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e.Mobile.SendMessage( "{0} chests exported! Check your Data/Decoration folder for {1}.", count, fileName );
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}
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}
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}
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@ -1,350 +1,460 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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[Flipable( 0xE3E, 0xE3F )]
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public class LootCrate1 : LootChest
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{
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[Constructable]
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public LootCrate1()
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{
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Name = "crate";
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ItemID = 0xE3E;
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Level = 1;
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Category = 1;
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}
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public LootCrate1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE3C, 0xE3D )]
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public class LootCrate2 : LootChest
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{
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[Constructable]
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public LootCrate2()
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{
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Name = "crate";
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ItemID = 0xE3C;
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Level = 2;
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Category = 1;
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}
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public LootCrate2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x645, 0x646 )]
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public class LootCrate3 : LootChest
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{
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[Constructable]
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public LootCrate3()
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{
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Name = "crate";
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ItemID = 0x645;
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Level = 3;
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Category = 1;
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}
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public LootCrate3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x0E99, 0x0E9A )]
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public class LootCrate4 : LootChest
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{
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[Constructable]
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public LootCrate4()
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{
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Name = "crate";
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ItemID = 0x0E99;
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Level = 4;
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Category = 1;
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}
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public LootCrate4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x52D, 0x52E )]
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public class LootBox1 : LootChest
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{
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[Constructable]
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public LootBox1()
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{
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Name = "wooden chest";
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ItemID = 0x52D;
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Level = 1;
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Category = 2;
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Hue = 0x96D;
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}
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public LootBox1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x5ED, 0x5EE )]
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public class LootBox2 : LootChest
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{
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[Constructable]
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public LootBox2()
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{
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Name = "wooden chest";
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ItemID = 0x5ED;
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Level = 2;
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Category = 2;
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Hue = 0x96D;
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}
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public LootBox2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE42, 0xE43 )]
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public class LootBox3 : LootChest
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{
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[Constructable]
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public LootBox3()
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{
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Name = "wooden chest";
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ItemID = 0xE42;
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Level = 3;
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Category = 2;
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}
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public LootBox3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x481, 0x488 )]
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public class LootBox4 : LootChest
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{
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[Constructable]
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public LootBox4()
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{
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Name = "wooden chest";
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ItemID = 0x481;
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Level = 4;
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Category = 2;
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}
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public LootBox4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x9AB, 0xE7C )]
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public class LootChest1 : LootChest
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{
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[Constructable]
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public LootChest1()
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{
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Name = "metal chest";
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ItemID = 0x9AB;
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Level = 1;
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Category = 3;
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}
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public LootChest1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE54, 0xE55 )]
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public class LootChest2 : LootChest
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{
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[Constructable]
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public LootChest2()
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{
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Name = "metal chest";
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ItemID = 0xE54;
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Level = 2;
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Category = 3;
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}
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public LootChest2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE40, 0xE41 )]
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public class LootChest3 : LootChest
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{
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[Constructable]
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public LootChest3()
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{
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Name = "metal chest";
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ItemID = 0xE40;
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Level = 3;
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Category = 3;
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}
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public LootChest3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE52, 0xE53 )]
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public class LootChest4 : LootChest
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{
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[Constructable]
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public LootChest4()
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{
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Name = "metal chest";
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ItemID = 0xE52;
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Level = 4;
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Category = 3;
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}
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public LootChest4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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[Flipable( 0xE3E, 0xE3F )]
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public class LootCrate1 : LootChest
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{
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[Constructable]
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public LootCrate1()
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{
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Name = "crate";
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ItemID = 0xE3E;
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Level = 1;
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Category = 1;
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}
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[Constructable]
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public LootCrate1( int itemID )
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{
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Name = "crate";
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ItemID = itemID;
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Level = 1;
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Category = 1;
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}
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public LootCrate1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE3C, 0xE3D )]
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public class LootCrate2 : LootChest
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{
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[Constructable]
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public LootCrate2()
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{
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Name = "crate";
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ItemID = 0xE3C;
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Level = 2;
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Category = 1;
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}
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[Constructable]
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public LootCrate2( int itemID )
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{
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Name = "crate";
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ItemID = itemID;
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Level = 2;
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Category = 1;
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}
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public LootCrate2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x645, 0x646 )]
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public class LootCrate3 : LootChest
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{
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[Constructable]
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public LootCrate3()
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{
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Name = "crate";
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ItemID = 0x645;
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Level = 3;
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Category = 1;
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}
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[Constructable]
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public LootCrate3( int itemID )
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{
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Name = "crate";
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ItemID = itemID;
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Level = 3;
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Category = 1;
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}
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public LootCrate3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x0E99, 0x0E9A )]
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public class LootCrate4 : LootChest
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{
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[Constructable]
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public LootCrate4()
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{
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Name = "crate";
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ItemID = 0x0E99;
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Level = 4;
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Category = 1;
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}
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[Constructable]
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public LootCrate4( int itemID )
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{
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Name = "crate";
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ItemID = itemID;
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Level = 4;
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Category = 1;
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}
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public LootCrate4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x52D, 0x52E )]
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public class LootBox1 : LootChest
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{
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[Constructable]
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public LootBox1()
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{
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Name = "wooden chest";
|
||||
ItemID = 0x52D;
|
||||
Level = 1;
|
||||
Category = 2;
|
||||
Hue = 0x96D;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootBox1( int itemID )
|
||||
{
|
||||
Name = "wooden chest";
|
||||
ItemID = itemID;
|
||||
Level = 1;
|
||||
Category = 2;
|
||||
Hue = 0x96D;
|
||||
}
|
||||
|
||||
public LootBox1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flipable( 0x5ED, 0x5EE )]
|
||||
public class LootBox2 : LootChest
|
||||
{
|
||||
[Constructable]
|
||||
public LootBox2()
|
||||
{
|
||||
Name = "wooden chest";
|
||||
ItemID = 0x5ED;
|
||||
Level = 2;
|
||||
Category = 2;
|
||||
Hue = 0x96D;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootBox2( int itemID )
|
||||
{
|
||||
Name = "wooden chest";
|
||||
ItemID = itemID;
|
||||
Level = 2;
|
||||
Category = 2;
|
||||
Hue = 0x96D;
|
||||
}
|
||||
|
||||
public LootBox2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flipable( 0xE42, 0xE43 )]
|
||||
public class LootBox3 : LootChest
|
||||
{
|
||||
[Constructable]
|
||||
public LootBox3()
|
||||
{
|
||||
Name = "wooden chest";
|
||||
ItemID = 0xE42;
|
||||
Level = 3;
|
||||
Category = 2;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootBox3( int itemID )
|
||||
{
|
||||
Name = "wooden chest";
|
||||
ItemID = itemID;
|
||||
Level = 3;
|
||||
Category = 2;
|
||||
}
|
||||
|
||||
public LootBox3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flipable( 0x481, 0x488 )]
|
||||
public class LootBox4 : LootChest
|
||||
{
|
||||
[Constructable]
|
||||
public LootBox4()
|
||||
{
|
||||
Name = "wooden chest";
|
||||
ItemID = 0x481;
|
||||
Level = 4;
|
||||
Category = 2;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootBox4( int itemID )
|
||||
{
|
||||
Name = "wooden chest";
|
||||
ItemID = itemID;
|
||||
Level = 4;
|
||||
Category = 2;
|
||||
}
|
||||
|
||||
public LootBox4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flipable( 0x9AB, 0xE7C )]
|
||||
public class LootChest1 : LootChest
|
||||
{
|
||||
[Constructable]
|
||||
public LootChest1()
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = 0x9AB;
|
||||
Level = 1;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootChest1( int itemID )
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = itemID;
|
||||
Level = 1;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
public LootChest1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flipable( 0xE54, 0xE55 )]
|
||||
public class LootChest2 : LootChest
|
||||
{
|
||||
[Constructable]
|
||||
public LootChest2()
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = 0xE54;
|
||||
Level = 2;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootChest2( int itemID )
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = itemID;
|
||||
Level = 2;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
public LootChest2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flipable( 0xE40, 0xE41 )]
|
||||
public class LootChest3 : LootChest
|
||||
{
|
||||
[Constructable]
|
||||
public LootChest3()
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = 0xE40;
|
||||
Level = 3;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootChest3( int itemID )
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = itemID;
|
||||
Level = 3;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
public LootChest3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flipable( 0xE52, 0xE53 )]
|
||||
public class LootChest4 : LootChest
|
||||
{
|
||||
[Constructable]
|
||||
public LootChest4()
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = 0xE52;
|
||||
Level = 4;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LootChest4( int itemID )
|
||||
{
|
||||
Name = "metal chest";
|
||||
ItemID = itemID;
|
||||
Level = 4;
|
||||
Category = 3;
|
||||
}
|
||||
|
||||
public LootChest4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue