#W# Tweaked MeleeAI so they flee at 10% instead of 20%.
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1 changed files with 2 additions and 2 deletions
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@ -114,7 +114,7 @@ namespace Server.Mobiles
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if ( !m_Mobile.Controlled && !m_Mobile.Summoned )
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{
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if ( m_Mobile.Hits < m_Mobile.HitsMax * 20/100 )
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if ( m_Mobile.Hits < m_Mobile.HitsMax * 10/100 )
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{
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// We are low on health, should we flee?
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@ -180,4 +180,4 @@ namespace Server.Mobiles
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return true;
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}
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}
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}
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}
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