#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server;
using Server.Items;
using Server.Targets;
namespace Server.Items
{
public abstract class BaseSword : BaseMeleeWeapon
{
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
public override WeaponType DefType{ get{ return WeaponType.Slashing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
public BaseSword( int itemID ) : base( itemID )
{
}
public BaseSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
from.Target = new BladedItemTarget( this );
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
if ( Poison != null && PoisonCharges > 0 )
{
--PoisonCharges;
if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
defender.ApplyPoison( attacker, Poison );
}
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF5E, 0xF5F )]
public class Broadsword : BaseSword
{
public override int UOStrengthReq{ get{ return 25; } }
public override int UOMinDamage{ get{ return 5; } }
public override int UOMaxDamage{ get{ return 29; } }
public override int UOSpeed{ get{ return 45; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public Broadsword() : base( 0xF5E )
{
Weight = 6.0;
}
public Broadsword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1441, 0x1440 )]
public class Cutlass : BaseSword
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 6; } }
public override int UOMaxDamage{ get{ return 28; } }
public override int UOSpeed{ get{ return 45; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public Cutlass() : base( 0x1441 )
{
Weight = 8.0;
}
public Cutlass( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Katana : BaseSword
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 5; } }
public override int UOMaxDamage{ get{ return 26; } }
public override int UOSpeed{ get{ return 58; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Katana() : base( 0x13FF )
{
Weight = 6.0;
}
public Katana( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1401, 0x1400 )]
public class Kryss : BaseSword
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 3; } }
public override int UOMaxDamage{ get{ return 28; } }
public override int UOSpeed{ get{ return 53; } }
public override int DefHitSound{ get{ return 0x23C; } }
public override int DefMissSound{ get{ return 0x238; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Kryss() : base( 0x1401 )
{
Weight = 2.0;
}
public Kryss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF61, 0xF60 )]
public class Longsword : BaseSword
{
public override int UOStrengthReq{ get{ return 25; } }
public override int UOMinDamage{ get{ return 5; } }
public override int UOMaxDamage{ get{ return 33; } }
public override int UOSpeed{ get{ return 35; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public Longsword() : base( 0xF61 )
{
Weight = 7.0;
}
public Longsword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1403, 0x1402 )]
public class Rapier : BaseSword
{
public override int UOStrengthReq{ get{ return 15; } }
public override int UOMinDamage{ get{ return 4; } }
public override int UOMaxDamage{ get{ return 32; } }
public override int UOSpeed{ get{ return 50; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Rapier() : base( 0x1403 )
{
Weight = 4.0;
Name = "rapier";
}
public Rapier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B6, 0x13B5 )]
public class Scimitar : BaseSword
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 4; } }
public override int UOMaxDamage{ get{ return 30; } }
public override int UOSpeed{ get{ return 43; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Scimitar() : base( 0x13B6 )
{
Weight = 5.0;
}
public Scimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B8, 0x13B7 )]
public class ThinLongsword : BaseSword
{
public override int UOStrengthReq{ get{ return 25; } }
public override int UOMinDamage{ get{ return 5; } }
public override int UOMaxDamage{ get{ return 33; } }
public override int UOSpeed{ get{ return 35; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public ThinLongsword() : base( 0x13B8 )
{
Weight = 1.0;
}
public ThinLongsword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B9, 0x13Ba )]
public class VikingSword : BaseSword
{
public override int UOStrengthReq{ get{ return 40; } }
public override int UOMinDamage{ get{ return 6; } }
public override int UOMaxDamage{ get{ return 34; } }
public override int UOSpeed{ get{ return 30; } }
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public VikingSword() : base( 0x13B9 )
{
Weight = 6.0;
}
public VikingSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}