#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
102
Source/Network/BufferPool.cs
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102
Source/Network/BufferPool.cs
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@ -0,0 +1,102 @@
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/***************************************************************************
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* BufferPool.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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||||
* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Network
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{
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public class BufferPool
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{
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private static List<BufferPool> m_Pools = new List<BufferPool>();
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public static List<BufferPool> Pools{ get{ return m_Pools; } set{ m_Pools = value; } }
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private string m_Name;
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private int m_InitialCapacity;
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private int m_BufferSize;
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private int m_Misses;
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private Queue<byte[]> m_FreeBuffers;
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public void GetInfo( out string name, out int freeCount, out int initialCapacity, out int currentCapacity, out int bufferSize, out int misses )
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{
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lock ( this )
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{
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name = m_Name;
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freeCount = m_FreeBuffers.Count;
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initialCapacity = m_InitialCapacity;
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currentCapacity = m_InitialCapacity * (1 + m_Misses);
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bufferSize = m_BufferSize;
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misses = m_Misses;
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}
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}
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public BufferPool( string name, int initialCapacity, int bufferSize )
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{
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m_Name = name;
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m_InitialCapacity = initialCapacity;
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m_BufferSize = bufferSize;
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m_FreeBuffers = new Queue<byte[]>( initialCapacity );
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for ( int i = 0; i < initialCapacity; ++i )
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m_FreeBuffers.Enqueue( new byte[bufferSize] );
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lock ( m_Pools )
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m_Pools.Add( this );
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}
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public byte[] AcquireBuffer()
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{
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lock ( this )
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{
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if ( m_FreeBuffers.Count > 0 )
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return m_FreeBuffers.Dequeue();
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++m_Misses;
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for ( int i = 0; i < m_InitialCapacity; ++i )
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m_FreeBuffers.Enqueue( new byte[m_BufferSize] );
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return m_FreeBuffers.Dequeue();
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}
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}
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public void ReleaseBuffer( byte[] buffer )
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{
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if ( buffer == null )
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return;
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lock ( this )
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m_FreeBuffers.Enqueue( buffer );
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}
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public void Free()
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{
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lock ( m_Pools )
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m_Pools.Remove( this );
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}
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}
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}
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153
Source/Network/ByteQueue.cs
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153
Source/Network/ByteQueue.cs
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@ -0,0 +1,153 @@
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/***************************************************************************
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* ByteQueue.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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||||
*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.IO;
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namespace Server.Network
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{
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public class ByteQueue
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{
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private int m_Head;
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private int m_Tail;
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private int m_Size;
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private byte[] m_Buffer;
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public int Length{ get{ return m_Size; } }
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public ByteQueue()
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{
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m_Buffer = new byte[2048];
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}
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public void Clear()
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{
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m_Head = 0;
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m_Tail = 0;
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m_Size = 0;
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}
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private void SetCapacity( int capacity )
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{
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byte[] newBuffer = new byte[capacity];
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if ( m_Size > 0 )
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{
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if ( m_Head < m_Tail )
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{
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Buffer.BlockCopy( m_Buffer, m_Head, newBuffer, 0, m_Size );
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}
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else
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{
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Buffer.BlockCopy( m_Buffer, m_Head, newBuffer, 0, m_Buffer.Length - m_Head );
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Buffer.BlockCopy( m_Buffer, 0, newBuffer, m_Buffer.Length - m_Head, m_Tail );
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}
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}
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m_Head = 0;
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m_Tail = m_Size;
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m_Buffer = newBuffer;
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}
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public byte GetPacketID()
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{
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if ( m_Size >= 1 )
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return m_Buffer[m_Head];
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return 0xFF;
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}
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public int GetPacketLength()
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{
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if ( m_Size >= 3 )
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return (m_Buffer[(m_Head + 1) % m_Buffer.Length] << 8) | m_Buffer[(m_Head + 2) % m_Buffer.Length];
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return 0;
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}
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public int Dequeue( byte[] buffer, int offset, int size )
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{
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if ( size > m_Size )
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size = m_Size;
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if ( size == 0 )
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return 0;
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if ( m_Head < m_Tail )
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{
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Buffer.BlockCopy( m_Buffer, m_Head, buffer, offset, size );
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}
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else
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{
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int rightLength = ( m_Buffer.Length - m_Head );
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if ( rightLength >= size )
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{
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Buffer.BlockCopy( m_Buffer, m_Head, buffer, offset, size );
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}
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else
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{
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Buffer.BlockCopy( m_Buffer, m_Head, buffer, offset, rightLength );
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Buffer.BlockCopy( m_Buffer, 0, buffer, offset + rightLength, size - rightLength );
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}
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}
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m_Head = ( m_Head + size ) % m_Buffer.Length;
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m_Size -= size;
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if ( m_Size == 0 )
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{
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m_Head = 0;
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m_Tail = 0;
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}
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return size;
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}
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public void Enqueue( byte[] buffer, int offset, int size )
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{
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if ( (m_Size + size) > m_Buffer.Length )
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SetCapacity( (m_Size + size + 2047) & ~2047 );
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if ( m_Head < m_Tail )
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{
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int rightLength = ( m_Buffer.Length - m_Tail );
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if ( rightLength >= size )
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{
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Buffer.BlockCopy( buffer, offset, m_Buffer, m_Tail, size );
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}
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else
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{
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Buffer.BlockCopy( buffer, offset, m_Buffer, m_Tail, rightLength );
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Buffer.BlockCopy( buffer, offset + rightLength, m_Buffer, 0, size - rightLength );
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}
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}
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else
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{
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Buffer.BlockCopy( buffer, offset, m_Buffer, m_Tail, size );
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}
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m_Tail = ( m_Tail + size ) % m_Buffer.Length;
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m_Size += size;
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}
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}
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}
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388
Source/Network/Compression.cs
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388
Source/Network/Compression.cs
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@ -0,0 +1,388 @@
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/***************************************************************************
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||||
* Compression.cs
|
||||
* -------------------
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||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
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||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Server.Network {
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/// <summary>
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/// Handles outgoing packet compression for the network.
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/// </summary>
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public static class Compression {
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private static int[] _huffmanTable = new int[514]
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{
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0x2, 0x000, 0x5, 0x01F, 0x6, 0x022, 0x7, 0x034, 0x7, 0x075, 0x6, 0x028, 0x6, 0x03B, 0x7, 0x032,
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0x8, 0x0E0, 0x8, 0x062, 0x7, 0x056, 0x8, 0x079, 0x9, 0x19D, 0x8, 0x097, 0x6, 0x02A, 0x7, 0x057,
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0x8, 0x071, 0x8, 0x05B, 0x9, 0x1CC, 0x8, 0x0A7, 0x7, 0x025, 0x7, 0x04F, 0x8, 0x066, 0x8, 0x07D,
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0x9, 0x191, 0x9, 0x1CE, 0x7, 0x03F, 0x9, 0x090, 0x8, 0x059, 0x8, 0x07B, 0x8, 0x091, 0x8, 0x0C6,
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0x6, 0x02D, 0x9, 0x186, 0x8, 0x06F, 0x9, 0x093, 0xA, 0x1CC, 0x8, 0x05A, 0xA, 0x1AE, 0xA, 0x1C0,
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0x9, 0x148, 0x9, 0x14A, 0x9, 0x082, 0xA, 0x19F, 0x9, 0x171, 0x9, 0x120, 0x9, 0x0E7, 0xA, 0x1F3,
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0x9, 0x14B, 0x9, 0x100, 0x9, 0x190, 0x6, 0x013, 0x9, 0x161, 0x9, 0x125, 0x9, 0x133, 0x9, 0x195,
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0x9, 0x173, 0x9, 0x1CA, 0x9, 0x086, 0x9, 0x1E9, 0x9, 0x0DB, 0x9, 0x1EC, 0x9, 0x08B, 0x9, 0x085,
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0x5, 0x00A, 0x8, 0x096, 0x8, 0x09C, 0x9, 0x1C3, 0x9, 0x19C, 0x9, 0x08F, 0x9, 0x18F, 0x9, 0x091,
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0x9, 0x087, 0x9, 0x0C6, 0x9, 0x177, 0x9, 0x089, 0x9, 0x0D6, 0x9, 0x08C, 0x9, 0x1EE, 0x9, 0x1EB,
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0x9, 0x084, 0x9, 0x164, 0x9, 0x175, 0x9, 0x1CD, 0x8, 0x05E, 0x9, 0x088, 0x9, 0x12B, 0x9, 0x172,
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0x9, 0x10A, 0x9, 0x08D, 0x9, 0x13A, 0x9, 0x11C, 0xA, 0x1E1, 0xA, 0x1E0, 0x9, 0x187, 0xA, 0x1DC,
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0xA, 0x1DF, 0x7, 0x074, 0x9, 0x19F, 0x8, 0x08D, 0x8, 0x0E4, 0x7, 0x079, 0x9, 0x0EA, 0x9, 0x0E1,
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0x8, 0x040, 0x7, 0x041, 0x9, 0x10B, 0x9, 0x0B0, 0x8, 0x06A, 0x8, 0x0C1, 0x7, 0x071, 0x7, 0x078,
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0x8, 0x0B1, 0x9, 0x14C, 0x7, 0x043, 0x8, 0x076, 0x7, 0x066, 0x7, 0x04D, 0x9, 0x08A, 0x6, 0x02F,
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||||
0x8, 0x0C9, 0x9, 0x0CE, 0x9, 0x149, 0x9, 0x160, 0xA, 0x1BA, 0xA, 0x19E, 0xA, 0x39F, 0x9, 0x0E5,
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0x9, 0x194, 0x9, 0x184, 0x9, 0x126, 0x7, 0x030, 0x8, 0x06C, 0x9, 0x121, 0x9, 0x1E8, 0xA, 0x1C1,
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||||
0xA, 0x11D, 0xA, 0x163, 0xA, 0x385, 0xA, 0x3DB, 0xA, 0x17D, 0xA, 0x106, 0xA, 0x397, 0xA, 0x24E,
|
||||
0x7, 0x02E, 0x8, 0x098, 0xA, 0x33C, 0xA, 0x32E, 0xA, 0x1E9, 0x9, 0x0BF, 0xA, 0x3DF, 0xA, 0x1DD,
|
||||
0xA, 0x32D, 0xA, 0x2ED, 0xA, 0x30B, 0xA, 0x107, 0xA, 0x2E8, 0xA, 0x3DE, 0xA, 0x125, 0xA, 0x1E8,
|
||||
0x9, 0x0E9, 0xA, 0x1CD, 0xA, 0x1B5, 0x9, 0x165, 0xA, 0x232, 0xA, 0x2E1, 0xB, 0x3AE, 0xB, 0x3C6,
|
||||
0xB, 0x3E2, 0xA, 0x205, 0xA, 0x29A, 0xA, 0x248, 0xA, 0x2CD, 0xA, 0x23B, 0xB, 0x3C5, 0xA, 0x251,
|
||||
0xA, 0x2E9, 0xA, 0x252, 0x9, 0x1EA, 0xB, 0x3A0, 0xB, 0x391, 0xA, 0x23C, 0xB, 0x392, 0xB, 0x3D5,
|
||||
0xA, 0x233, 0xA, 0x2CC, 0xB, 0x390, 0xA, 0x1BB, 0xB, 0x3A1, 0xB, 0x3C4, 0xA, 0x211, 0xA, 0x203,
|
||||
0x9, 0x12A, 0xA, 0x231, 0xB, 0x3E0, 0xA, 0x29B, 0xB, 0x3D7, 0xA, 0x202, 0xB, 0x3AD, 0xA, 0x213,
|
||||
0xA, 0x253, 0xA, 0x32C, 0xA, 0x23D, 0xA, 0x23F, 0xA, 0x32F, 0xA, 0x11C, 0xA, 0x384, 0xA, 0x31C,
|
||||
0xA, 0x17C, 0xA, 0x30A, 0xA, 0x2E0, 0xA, 0x276, 0xA, 0x250, 0xB, 0x3E3, 0xA, 0x396, 0xA, 0x18F,
|
||||
0xA, 0x204, 0xA, 0x206, 0xA, 0x230, 0xA, 0x265, 0xA, 0x212, 0xA, 0x23E, 0xB, 0x3AC, 0xB, 0x393,
|
||||
0xB, 0x3E1, 0xA, 0x1DE, 0xB, 0x3D6, 0xA, 0x31D, 0xB, 0x3E5, 0xB, 0x3E4, 0xA, 0x207, 0xB, 0x3C7,
|
||||
0xA, 0x277, 0xB, 0x3D4, 0x8, 0x0C0, 0xA, 0x162, 0xA, 0x3DA, 0xA, 0x124, 0xA, 0x1B4, 0xA, 0x264,
|
||||
0xA, 0x33D, 0xA, 0x1D1, 0xA, 0x1AF, 0xA, 0x39E, 0xA, 0x24F, 0xB, 0x373, 0xA, 0x249, 0xB, 0x372,
|
||||
0x9, 0x167, 0xA, 0x210, 0xA, 0x23A, 0xA, 0x1B8, 0xB, 0x3AF, 0xA, 0x18E, 0xA, 0x2EC, 0x7, 0x062,
|
||||
0x4, 0x00D
|
||||
};
|
||||
|
||||
private const int CountIndex = 0;
|
||||
private const int ValueIndex = 1;
|
||||
|
||||
// UO packets may not exceed 64kb in length
|
||||
private const int BufferSize = 0x10000;
|
||||
|
||||
// Optimal compression ratio is 2 / 8; worst compression ratio is 11 / 8
|
||||
private const int MinimalCodeLength = 2;
|
||||
private const int MaximalCodeLength = 11;
|
||||
|
||||
// Fixed overhead, in bits, per compression call
|
||||
private const int TerminalCodeLength = 4;
|
||||
|
||||
// If our input exceeds this length, we cannot possibly compress it within the buffer
|
||||
private const int DefiniteOverflow = ( ( BufferSize * 8 ) - TerminalCodeLength ) / MinimalCodeLength;
|
||||
|
||||
// If our input exceeds this length, we may potentially overflow the buffer
|
||||
private const int PossibleOverflow = ( ( BufferSize * 8 ) - TerminalCodeLength ) / MaximalCodeLength;
|
||||
|
||||
private static object _syncRoot = new object();
|
||||
|
||||
private static byte[] _outputBuffer = new byte[BufferSize];
|
||||
|
||||
[Obsolete( "Use Compress( byte[], int, int, ref int ) instead.", false )]
|
||||
public static void Compress( byte[] input, int length, out byte[] output, out int outputLength ) {
|
||||
outputLength = 0;
|
||||
output = Compress( input, 0, length, ref outputLength );
|
||||
}
|
||||
|
||||
public unsafe static byte[] Compress( byte[] input, int offset, int count, ref int length ) {
|
||||
if ( input == null ) {
|
||||
throw new ArgumentNullException( "input" );
|
||||
} else if ( offset < 0 || offset >= input.Length ) {
|
||||
throw new ArgumentOutOfRangeException( "offset" );
|
||||
} else if ( count < 0 || count > input.Length ) {
|
||||
throw new ArgumentOutOfRangeException( "count" );
|
||||
} else if ( ( input.Length - offset ) < count ) {
|
||||
throw new ArgumentException();
|
||||
}
|
||||
|
||||
length = 0;
|
||||
|
||||
if ( count > DefiniteOverflow ) {
|
||||
return null;
|
||||
}
|
||||
|
||||
lock ( _syncRoot ) {
|
||||
int bitCount = 0;
|
||||
int bitValue = 0;
|
||||
|
||||
fixed ( int* pTable = _huffmanTable ) {
|
||||
int* pEntry;
|
||||
|
||||
fixed ( byte* pInputBuffer = input ) {
|
||||
byte* pInput = pInputBuffer + offset, pInputEnd = pInput + count;
|
||||
|
||||
fixed ( byte* pOutputBuffer = _outputBuffer ) {
|
||||
byte* pOutput = pOutputBuffer, pOutputEnd = pOutput + BufferSize;
|
||||
|
||||
while ( pInput < pInputEnd ) {
|
||||
pEntry = &pTable[*pInput++ << 1];
|
||||
|
||||
bitCount += pEntry[CountIndex];
|
||||
|
||||
bitValue <<= pEntry[CountIndex];
|
||||
bitValue |= pEntry[ValueIndex];
|
||||
|
||||
while ( bitCount >= 8 ) {
|
||||
bitCount -= 8;
|
||||
|
||||
if ( pOutput < pOutputEnd ) {
|
||||
*pOutput++ = ( byte ) ( bitValue >> bitCount );
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// terminal code
|
||||
pEntry = &pTable[0x200];
|
||||
|
||||
bitCount += pEntry[CountIndex];
|
||||
|
||||
bitValue <<= pEntry[CountIndex];
|
||||
bitValue |= pEntry[ValueIndex];
|
||||
|
||||
// align on byte boundary
|
||||
if ( ( bitCount & 7 ) != 0 ) {
|
||||
bitValue <<= ( 8 - ( bitCount & 7 ) );
|
||||
bitCount += ( 8 - ( bitCount & 7 ) );
|
||||
}
|
||||
|
||||
while ( bitCount >= 8 ) {
|
||||
bitCount -= 8;
|
||||
|
||||
if ( pOutput < pOutputEnd ) {
|
||||
*pOutput++ = ( byte ) ( bitValue >> bitCount );
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
length = ( int ) ( pOutput - pOutputBuffer );
|
||||
return _outputBuffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static readonly ICompressor Compressor;
|
||||
|
||||
static Compression() {
|
||||
if ( Core.Unix ) {
|
||||
if ( Core.Is64Bit ) {
|
||||
Compressor = new CompressorUnix64();
|
||||
} else {
|
||||
Compressor = new CompressorUnix32();
|
||||
}
|
||||
} else if ( Core.Is64Bit ) {
|
||||
Compressor = new Compressor64();
|
||||
} else {
|
||||
Compressor = new Compressor32();
|
||||
}
|
||||
}
|
||||
|
||||
public static ZLibError Pack( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return Compressor.Compress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
|
||||
public static ZLibError Pack( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality ) {
|
||||
return Compressor.Compress( dest, ref destLength, source, sourceLength, quality );
|
||||
}
|
||||
|
||||
public static ZLibError Unpack( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return Compressor.Decompress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
}
|
||||
|
||||
public interface ICompressor {
|
||||
string Version {
|
||||
get;
|
||||
}
|
||||
|
||||
ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength );
|
||||
ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality );
|
||||
|
||||
ZLibError Decompress( byte[] dest, ref int destLength, byte[] source, int sourceLength );
|
||||
}
|
||||
|
||||
public sealed class Compressor32 : ICompressor {
|
||||
[DllImport( "zlib32" )]
|
||||
private static extern string zlibVersion();
|
||||
|
||||
[DllImport( "zlib32" )]
|
||||
private static extern ZLibError compress( byte[] dest, ref int destLength, byte[] source, int sourceLength );
|
||||
|
||||
[DllImport( "zlib32" )]
|
||||
private static extern ZLibError compress2( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality );
|
||||
|
||||
[DllImport( "zlib32" )]
|
||||
private static extern ZLibError uncompress( byte[] dest, ref int destLen, byte[] source, int sourceLen );
|
||||
|
||||
public Compressor32() {
|
||||
}
|
||||
|
||||
public string Version {
|
||||
get {
|
||||
return zlibVersion();
|
||||
}
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return compress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality ) {
|
||||
return compress2( dest, ref destLength, source, sourceLength, quality );
|
||||
}
|
||||
|
||||
public ZLibError Decompress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return uncompress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Compressor64 : ICompressor {
|
||||
[DllImport( "zlib64" )]
|
||||
private static extern string zlibVersion();
|
||||
|
||||
[DllImport( "zlib64" )]
|
||||
private static extern ZLibError compress( byte[] dest, ref int destLength, byte[] source, int sourceLength );
|
||||
|
||||
[DllImport( "zlib64" )]
|
||||
private static extern ZLibError compress2( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality );
|
||||
|
||||
[DllImport( "zlib64" )]
|
||||
private static extern ZLibError uncompress( byte[] dest, ref int destLen, byte[] source, int sourceLen );
|
||||
|
||||
public Compressor64() {
|
||||
}
|
||||
|
||||
public string Version {
|
||||
get {
|
||||
return zlibVersion();
|
||||
}
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return compress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality ) {
|
||||
return compress2( dest, ref destLength, source, sourceLength, quality );
|
||||
}
|
||||
|
||||
public ZLibError Decompress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return uncompress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class CompressorUnix32 : ICompressor {
|
||||
[DllImport( "libz" )]
|
||||
private static extern string zlibVersion();
|
||||
|
||||
[DllImport( "libz" )]
|
||||
private static extern ZLibError compress( byte[] dest, ref int destLength, byte[] source, int sourceLength );
|
||||
|
||||
[DllImport( "libz" )]
|
||||
private static extern ZLibError compress2( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality );
|
||||
|
||||
[DllImport( "libz" )]
|
||||
private static extern ZLibError uncompress( byte[] dest, ref int destLen, byte[] source, int sourceLen );
|
||||
|
||||
public CompressorUnix32() {
|
||||
}
|
||||
|
||||
public string Version {
|
||||
get {
|
||||
return zlibVersion();
|
||||
}
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return compress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality ) {
|
||||
return compress2( dest, ref destLength, source, sourceLength, quality );
|
||||
}
|
||||
|
||||
public ZLibError Decompress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
return uncompress( dest, ref destLength, source, sourceLength );
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class CompressorUnix64 : ICompressor {
|
||||
[DllImport( "libz" )]
|
||||
private static extern string zlibVersion();
|
||||
|
||||
[DllImport( "libz" )]
|
||||
private static extern ZLibError compress( byte[] dest, ref ulong destLength, byte[] source, int sourceLength );
|
||||
|
||||
[DllImport( "libz" )]
|
||||
private static extern ZLibError compress2( byte[] dest, ref ulong destLength, byte[] source, int sourceLength, ZLibQuality quality );
|
||||
|
||||
[DllImport( "libz" )]
|
||||
private static extern ZLibError uncompress( byte[] dest, ref ulong destLen, byte[] source, int sourceLen );
|
||||
|
||||
public CompressorUnix64() {
|
||||
}
|
||||
|
||||
public string Version {
|
||||
get {
|
||||
return zlibVersion();
|
||||
}
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
ulong destLengthLong = (ulong)destLength;
|
||||
ZLibError z = compress( dest, ref destLengthLong, source, sourceLength );
|
||||
destLength = (int)destLengthLong;
|
||||
return z;
|
||||
}
|
||||
|
||||
public ZLibError Compress( byte[] dest, ref int destLength, byte[] source, int sourceLength, ZLibQuality quality ) {
|
||||
ulong destLengthLong = (ulong)destLength;
|
||||
ZLibError z = compress2( dest, ref destLengthLong, source, sourceLength, quality );
|
||||
destLength = (int)destLengthLong;
|
||||
return z;
|
||||
}
|
||||
|
||||
public ZLibError Decompress( byte[] dest, ref int destLength, byte[] source, int sourceLength ) {
|
||||
ulong destLengthLong = (ulong)destLength;
|
||||
ZLibError z = uncompress( dest, ref destLengthLong, source, sourceLength );
|
||||
destLength = (int)destLengthLong;
|
||||
return z;
|
||||
}
|
||||
}
|
||||
|
||||
public enum ZLibError : int {
|
||||
VersionError = -6,
|
||||
BufferError = -5,
|
||||
MemoryError = -4,
|
||||
DataError = -3,
|
||||
StreamError = -2,
|
||||
FileError = -1,
|
||||
|
||||
Okay = 0,
|
||||
|
||||
StreamEnd = 1,
|
||||
NeedDictionary = 2
|
||||
}
|
||||
|
||||
public enum ZLibQuality : int {
|
||||
Default = -1,
|
||||
|
||||
None = 0,
|
||||
|
||||
Speed = 1,
|
||||
Size = 9
|
||||
}
|
||||
}
|
||||
64
Source/Network/EncodedPacketHandler.cs
Normal file
64
Source/Network/EncodedPacketHandler.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
/***************************************************************************
|
||||
* EncodedPacketHandler.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public delegate void OnEncodedPacketReceive( NetState state, IEntity ent, EncodedReader pvSrc );
|
||||
|
||||
public class EncodedPacketHandler
|
||||
{
|
||||
private int m_PacketID;
|
||||
private bool m_Ingame;
|
||||
private OnEncodedPacketReceive m_OnReceive;
|
||||
|
||||
public EncodedPacketHandler( int packetID, bool ingame, OnEncodedPacketReceive onReceive )
|
||||
{
|
||||
m_PacketID = packetID;
|
||||
m_Ingame = ingame;
|
||||
m_OnReceive = onReceive;
|
||||
}
|
||||
|
||||
public int PacketID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_PacketID;
|
||||
}
|
||||
}
|
||||
|
||||
public OnEncodedPacketReceive OnReceive
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_OnReceive;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Ingame
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Ingame;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
85
Source/Network/EncodedReader.cs
Normal file
85
Source/Network/EncodedReader.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
/***************************************************************************
|
||||
* EncodedReader.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public class EncodedReader
|
||||
{
|
||||
private PacketReader m_Reader;
|
||||
|
||||
public EncodedReader( PacketReader reader )
|
||||
{
|
||||
m_Reader = reader;
|
||||
}
|
||||
|
||||
public byte[] Buffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Reader.Buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public void Trace( NetState state )
|
||||
{
|
||||
m_Reader.Trace( state );
|
||||
}
|
||||
|
||||
public int ReadInt32()
|
||||
{
|
||||
if ( m_Reader.ReadByte() != 0 )
|
||||
return 0;
|
||||
|
||||
return m_Reader.ReadInt32();
|
||||
}
|
||||
|
||||
public Point3D ReadPoint3D()
|
||||
{
|
||||
if ( m_Reader.ReadByte() != 3 )
|
||||
return Point3D.Zero;
|
||||
|
||||
return new Point3D( m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte() );
|
||||
}
|
||||
|
||||
public string ReadUnicodeStringSafe()
|
||||
{
|
||||
if ( m_Reader.ReadByte() != 2 )
|
||||
return "";
|
||||
|
||||
int length = m_Reader.ReadUInt16();
|
||||
|
||||
return m_Reader.ReadUnicodeStringSafe( length );
|
||||
}
|
||||
|
||||
public string ReadUnicodeString()
|
||||
{
|
||||
if ( m_Reader.ReadByte() != 2 )
|
||||
return "";
|
||||
|
||||
int length = m_Reader.ReadUInt16();
|
||||
|
||||
return m_Reader.ReadUnicodeString( length );
|
||||
}
|
||||
}
|
||||
}
|
||||
279
Source/Network/Listener.cs
Normal file
279
Source/Network/Listener.cs
Normal file
|
|
@ -0,0 +1,279 @@
|
|||
/***************************************************************************
|
||||
* Listener.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using Server;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public class Listener : IDisposable
|
||||
{
|
||||
private Socket m_Listener;
|
||||
|
||||
private Queue<Socket> m_Accepted;
|
||||
private object m_AcceptedSyncRoot;
|
||||
|
||||
#if Framework_4_0
|
||||
private SocketAsyncEventArgs m_EventArgs;
|
||||
#else
|
||||
private AsyncCallback m_OnAccept;
|
||||
#endif
|
||||
|
||||
private static Socket[] m_EmptySockets = new Socket[0];
|
||||
|
||||
private static IPEndPoint[] m_EndPoints;
|
||||
|
||||
public static IPEndPoint[] EndPoints {
|
||||
get { return m_EndPoints; }
|
||||
set { m_EndPoints = value; }
|
||||
}
|
||||
|
||||
public Listener( IPEndPoint ipep )
|
||||
{
|
||||
m_Accepted = new Queue<Socket>();
|
||||
m_AcceptedSyncRoot = ((ICollection)m_Accepted).SyncRoot;
|
||||
|
||||
m_Listener = Bind( ipep );
|
||||
|
||||
if ( m_Listener == null )
|
||||
return;
|
||||
|
||||
DisplayListener();
|
||||
|
||||
#if Framework_4_0
|
||||
m_EventArgs = new SocketAsyncEventArgs();
|
||||
m_EventArgs.Completed += new EventHandler<SocketAsyncEventArgs>( Accept_Completion );
|
||||
Accept_Start();
|
||||
#else
|
||||
m_OnAccept = new AsyncCallback( OnAccept );
|
||||
try {
|
||||
IAsyncResult res = m_Listener.BeginAccept( m_OnAccept, m_Listener );
|
||||
} catch ( SocketException ex ) {
|
||||
NetState.TraceException( ex );
|
||||
} catch ( ObjectDisposedException ) {
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private Socket Bind( IPEndPoint ipep )
|
||||
{
|
||||
Socket s = new Socket( ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp );
|
||||
|
||||
try
|
||||
{
|
||||
s.LingerState.Enabled = false;
|
||||
#if !MONO
|
||||
s.ExclusiveAddressUse = false;
|
||||
#endif
|
||||
s.Bind( ipep );
|
||||
s.Listen( 8 );
|
||||
|
||||
return s;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
if ( e is SocketException ) {
|
||||
SocketException se = (SocketException)e;
|
||||
|
||||
if ( se.ErrorCode == 10048 ) { // WSAEADDRINUSE
|
||||
Console.WriteLine( "Listener Failed: {0}:{1} (In Use)", ipep.Address, ipep.Port );
|
||||
}
|
||||
else if ( se.ErrorCode == 10049 ) { // WSAEADDRNOTAVAIL
|
||||
Console.WriteLine( "Listener Failed: {0}:{1} (Unavailable)", ipep.Address, ipep.Port );
|
||||
}
|
||||
else {
|
||||
Console.WriteLine( "Listener Exception:" );
|
||||
Console.WriteLine( e );
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void DisplayListener()
|
||||
{
|
||||
IPEndPoint ipep = m_Listener.LocalEndPoint as IPEndPoint;
|
||||
|
||||
if ( ipep == null )
|
||||
return;
|
||||
|
||||
if ( ipep.Address.Equals( IPAddress.Any ) || ipep.Address.Equals( IPAddress.IPv6Any ) ) {
|
||||
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
|
||||
foreach ( NetworkInterface adapter in adapters ) {
|
||||
IPInterfaceProperties properties = adapter.GetIPProperties();
|
||||
foreach ( IPAddressInformation unicast in properties.UnicastAddresses ) {
|
||||
if ( ipep.AddressFamily == unicast.Address.AddressFamily )
|
||||
Console.WriteLine( "Listening: {0}:{1}", unicast.Address, ipep.Port );
|
||||
}
|
||||
}
|
||||
/*
|
||||
try {
|
||||
Console.WriteLine( "Listening: {0}:{1}", IPAddress.Loopback, ipep.Port );
|
||||
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
|
||||
IPAddress[] ip = iphe.AddressList;
|
||||
for ( int i = 0; i < ip.Length; ++i )
|
||||
Console.WriteLine( "Listening: {0}:{1}", ip[i], ipep.Port );
|
||||
}
|
||||
catch { }
|
||||
*/
|
||||
}
|
||||
else {
|
||||
Console.WriteLine( "Listening: {0}:{1}", ipep.Address, ipep.Port );
|
||||
}
|
||||
}
|
||||
|
||||
#if Framework_4_0
|
||||
private void Accept_Start()
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
do {
|
||||
try {
|
||||
result = !m_Listener.AcceptAsync( m_EventArgs );
|
||||
} catch ( SocketException ex ) {
|
||||
NetState.TraceException( ex );
|
||||
break;
|
||||
} catch ( ObjectDisposedException ) {
|
||||
break;
|
||||
}
|
||||
|
||||
if ( result )
|
||||
Accept_Process( m_EventArgs );
|
||||
} while ( result );
|
||||
}
|
||||
|
||||
private void Accept_Completion( object sender, SocketAsyncEventArgs e )
|
||||
{
|
||||
Accept_Process( e );
|
||||
|
||||
Accept_Start();
|
||||
}
|
||||
|
||||
private void Accept_Process( SocketAsyncEventArgs e )
|
||||
{
|
||||
if ( e.SocketError == SocketError.Success && VerifySocket( e.AcceptSocket ) ) {
|
||||
Enqueue( e.AcceptSocket );
|
||||
} else {
|
||||
Release( e.AcceptSocket );
|
||||
}
|
||||
|
||||
e.AcceptSocket = null;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
private void OnAccept( IAsyncResult asyncResult ) {
|
||||
Socket listener = (Socket) asyncResult.AsyncState;
|
||||
|
||||
Socket accepted = null;
|
||||
|
||||
try {
|
||||
accepted = listener.EndAccept( asyncResult );
|
||||
} catch ( SocketException ex ) {
|
||||
NetState.TraceException( ex );
|
||||
} catch ( ObjectDisposedException ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( accepted != null ) {
|
||||
if ( VerifySocket( accepted ) ) {
|
||||
Enqueue( accepted );
|
||||
} else {
|
||||
Release( accepted );
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
listener.BeginAccept( m_OnAccept, listener );
|
||||
} catch ( SocketException ex ) {
|
||||
NetState.TraceException( ex );
|
||||
} catch ( ObjectDisposedException ) {
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private bool VerifySocket( Socket socket ) {
|
||||
try {
|
||||
SocketConnectEventArgs args = new SocketConnectEventArgs( socket );
|
||||
|
||||
EventSink.InvokeSocketConnect( args );
|
||||
|
||||
return args.AllowConnection;
|
||||
} catch ( Exception ex ) {
|
||||
NetState.TraceException( ex );
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void Enqueue( Socket socket ) {
|
||||
lock ( m_AcceptedSyncRoot ) {
|
||||
m_Accepted.Enqueue( socket );
|
||||
}
|
||||
|
||||
Core.Set();
|
||||
}
|
||||
|
||||
private void Release( Socket socket ) {
|
||||
try {
|
||||
socket.Shutdown( SocketShutdown.Both );
|
||||
} catch ( SocketException ex ) {
|
||||
NetState.TraceException( ex );
|
||||
}
|
||||
|
||||
try {
|
||||
socket.Close();
|
||||
} catch ( SocketException ex ) {
|
||||
NetState.TraceException( ex );
|
||||
}
|
||||
}
|
||||
|
||||
public Socket[] Slice()
|
||||
{
|
||||
Socket[] array;
|
||||
|
||||
lock ( m_AcceptedSyncRoot )
|
||||
{
|
||||
if ( m_Accepted.Count == 0 )
|
||||
return m_EmptySockets;
|
||||
|
||||
array = m_Accepted.ToArray();
|
||||
m_Accepted.Clear();
|
||||
}
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
Socket socket = Interlocked.Exchange<Socket>( ref m_Listener, null );
|
||||
|
||||
if ( socket != null ) {
|
||||
socket.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
282
Source/Network/MessagePump.cs
Normal file
282
Source/Network/MessagePump.cs
Normal file
|
|
@ -0,0 +1,282 @@
|
|||
/***************************************************************************
|
||||
* MessagePump.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using Server;
|
||||
using Server.Diagnostics;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public class MessagePump
|
||||
{
|
||||
private Listener[] m_Listeners;
|
||||
private Queue<NetState> m_Queue;
|
||||
private Queue<NetState> m_WorkingQueue;
|
||||
private Queue<NetState> m_Throttled;
|
||||
private byte[] m_Peek;
|
||||
|
||||
public MessagePump()
|
||||
{
|
||||
IPEndPoint[] ipep = Listener.EndPoints;
|
||||
|
||||
m_Listeners = new Listener[ipep.Length];
|
||||
|
||||
bool success = false;
|
||||
|
||||
do {
|
||||
for ( int i = 0; i < ipep.Length; i++ ) {
|
||||
Listener l = new Listener( ipep[i] );
|
||||
if ( !success && l != null )
|
||||
success = true;
|
||||
m_Listeners[i] = l;
|
||||
}
|
||||
|
||||
if ( !success ) {
|
||||
Console.WriteLine( "Retrying..." );
|
||||
Thread.Sleep( 10000 );
|
||||
}
|
||||
} while ( !success );
|
||||
|
||||
m_Queue = new Queue<NetState>();
|
||||
m_WorkingQueue = new Queue<NetState>();
|
||||
m_Throttled = new Queue<NetState>();
|
||||
m_Peek = new byte[4];
|
||||
}
|
||||
|
||||
public Listener[] Listeners
|
||||
{
|
||||
get{ return m_Listeners; }
|
||||
set{ m_Listeners = value; }
|
||||
}
|
||||
|
||||
public void AddListener( Listener l )
|
||||
{
|
||||
Listener[] old = m_Listeners;
|
||||
|
||||
m_Listeners = new Listener[old.Length + 1];
|
||||
|
||||
for ( int i = 0; i < old.Length; ++i )
|
||||
m_Listeners[i] = old[i];
|
||||
|
||||
m_Listeners[old.Length] = l;
|
||||
}
|
||||
|
||||
private void CheckListener()
|
||||
{
|
||||
for ( int j = 0; j < m_Listeners.Length; ++j )
|
||||
{
|
||||
Socket[] accepted = m_Listeners[j].Slice();
|
||||
|
||||
for ( int i = 0; i < accepted.Length; ++i )
|
||||
{
|
||||
NetState ns = new NetState( accepted[i], this );
|
||||
ns.Start();
|
||||
|
||||
if ( ns.Running )
|
||||
Console.WriteLine( "Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReceive( NetState ns )
|
||||
{
|
||||
lock ( this )
|
||||
m_Queue.Enqueue( ns );
|
||||
|
||||
Core.Set();
|
||||
}
|
||||
|
||||
public void Slice()
|
||||
{
|
||||
CheckListener();
|
||||
|
||||
lock ( this )
|
||||
{
|
||||
Queue<NetState> temp = m_WorkingQueue;
|
||||
m_WorkingQueue = m_Queue;
|
||||
m_Queue = temp;
|
||||
}
|
||||
|
||||
while ( m_WorkingQueue.Count > 0 )
|
||||
{
|
||||
NetState ns = m_WorkingQueue.Dequeue();
|
||||
|
||||
if ( ns.Running )
|
||||
HandleReceive( ns );
|
||||
}
|
||||
|
||||
lock ( this )
|
||||
{
|
||||
while ( m_Throttled.Count > 0 )
|
||||
m_Queue.Enqueue( m_Throttled.Dequeue() );
|
||||
}
|
||||
}
|
||||
|
||||
private const int BufferSize = 4096;
|
||||
private BufferPool m_Buffers = new BufferPool( "Processor", 4, BufferSize );
|
||||
|
||||
public bool HandleReceive( NetState ns )
|
||||
{
|
||||
ByteQueue buffer = ns.Buffer;
|
||||
|
||||
if ( buffer == null || buffer.Length <= 0 )
|
||||
return true;
|
||||
|
||||
lock ( buffer )
|
||||
{
|
||||
int length = buffer.Length;
|
||||
|
||||
if ( !ns.Seeded )
|
||||
{
|
||||
if ( buffer.GetPacketID() == 0xEF )
|
||||
{
|
||||
// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
|
||||
// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
|
||||
ns.Seeded = true;
|
||||
}
|
||||
else if ( buffer.Length >= 4 )
|
||||
{
|
||||
buffer.Dequeue( m_Peek, 0, 4 );
|
||||
|
||||
int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];
|
||||
|
||||
if ( seed == 0 )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Invalid client detected, disconnecting", ns );
|
||||
ns.Dispose();
|
||||
return false;
|
||||
}
|
||||
|
||||
ns.m_Seed = seed;
|
||||
ns.Seeded = true;
|
||||
|
||||
length = buffer.Length;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
while ( length > 0 && ns.Running )
|
||||
{
|
||||
int packetID = buffer.GetPacketID();
|
||||
|
||||
PacketHandler handler = ns.GetHandler( packetID );
|
||||
|
||||
if ( handler == null )
|
||||
{
|
||||
byte[] data = new byte[length];
|
||||
length = buffer.Dequeue( data, 0, length );
|
||||
|
||||
new PacketReader( data, length, false ).Trace( ns );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
int packetLength = handler.Length;
|
||||
|
||||
if ( packetLength <= 0 )
|
||||
{
|
||||
if ( length >= 3 )
|
||||
{
|
||||
packetLength = buffer.GetPacketLength();
|
||||
|
||||
if ( packetLength < 3 )
|
||||
{
|
||||
ns.Dispose();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( length >= packetLength )
|
||||
{
|
||||
if ( handler.Ingame && ns.Mobile == null )
|
||||
{
|
||||
Console.WriteLine( "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID );
|
||||
ns.Dispose();
|
||||
break;
|
||||
}
|
||||
else if ( handler.Ingame && ns.Mobile.Deleted )
|
||||
{
|
||||
ns.Dispose();
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
ThrottlePacketCallback throttler = handler.ThrottleCallback;
|
||||
|
||||
if ( throttler != null && !throttler( ns ) )
|
||||
{
|
||||
m_Throttled.Enqueue( ns );
|
||||
return false;
|
||||
}
|
||||
|
||||
PacketReceiveProfile prof = PacketReceiveProfile.Acquire( packetID );
|
||||
|
||||
if ( prof != null ) {
|
||||
prof.Start();
|
||||
}
|
||||
|
||||
byte[] packetBuffer;
|
||||
|
||||
if ( BufferSize >= packetLength )
|
||||
packetBuffer = m_Buffers.AcquireBuffer();
|
||||
else
|
||||
packetBuffer = new byte[packetLength];
|
||||
|
||||
packetLength = buffer.Dequeue( packetBuffer, 0, packetLength );
|
||||
|
||||
PacketReader r = new PacketReader( packetBuffer, packetLength, handler.Length != 0 );
|
||||
|
||||
handler.OnReceive( ns, r );
|
||||
length = buffer.Length;
|
||||
|
||||
if ( BufferSize >= packetLength )
|
||||
m_Buffers.ReleaseBuffer( packetBuffer );
|
||||
|
||||
if ( prof != null ) {
|
||||
prof.Finish( packetLength );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
1221
Source/Network/NetState.cs
Normal file
1221
Source/Network/NetState.cs
Normal file
File diff suppressed because it is too large
Load diff
82
Source/Network/PacketHandler.cs
Normal file
82
Source/Network/PacketHandler.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
/***************************************************************************
|
||||
* PacketHandler.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public delegate void OnPacketReceive( NetState state, PacketReader pvSrc );
|
||||
public delegate bool ThrottlePacketCallback( NetState state );
|
||||
|
||||
public class PacketHandler
|
||||
{
|
||||
private int m_PacketID;
|
||||
private int m_Length;
|
||||
private bool m_Ingame;
|
||||
private OnPacketReceive m_OnReceive;
|
||||
private ThrottlePacketCallback m_ThrottleCallback;
|
||||
|
||||
public PacketHandler( int packetID, int length, bool ingame, OnPacketReceive onReceive )
|
||||
{
|
||||
m_PacketID = packetID;
|
||||
m_Length = length;
|
||||
m_Ingame = ingame;
|
||||
m_OnReceive = onReceive;
|
||||
}
|
||||
|
||||
public int PacketID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_PacketID;
|
||||
}
|
||||
}
|
||||
|
||||
public int Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Length;
|
||||
}
|
||||
}
|
||||
|
||||
public OnPacketReceive OnReceive
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_OnReceive;
|
||||
}
|
||||
}
|
||||
|
||||
public ThrottlePacketCallback ThrottleCallback
|
||||
{
|
||||
get{ return m_ThrottleCallback; }
|
||||
set{ m_ThrottleCallback = value; }
|
||||
}
|
||||
|
||||
public bool Ingame
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Ingame;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2464
Source/Network/PacketHandlers.cs
Normal file
2464
Source/Network/PacketHandlers.cs
Normal file
File diff suppressed because it is too large
Load diff
457
Source/Network/PacketReader.cs
Normal file
457
Source/Network/PacketReader.cs
Normal file
|
|
@ -0,0 +1,457 @@
|
|||
/***************************************************************************
|
||||
* PacketReader.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public class PacketReader
|
||||
{
|
||||
private byte[] m_Data;
|
||||
private int m_Size;
|
||||
private int m_Index;
|
||||
|
||||
public PacketReader( byte[] data, int size, bool fixedSize )
|
||||
{
|
||||
m_Data = data;
|
||||
m_Size = size;
|
||||
m_Index = fixedSize ? 1 : 3;
|
||||
}
|
||||
|
||||
public byte[] Buffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Data;
|
||||
}
|
||||
}
|
||||
|
||||
public int Size
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Size;
|
||||
}
|
||||
}
|
||||
|
||||
public void Trace( NetState state )
|
||||
{
|
||||
try
|
||||
{
|
||||
using ( StreamWriter sw = new StreamWriter( "Packets.log", true ) )
|
||||
{
|
||||
byte[] buffer = m_Data;
|
||||
|
||||
if ( buffer.Length > 0 )
|
||||
sw.WriteLine( "Client: {0}: Unhandled packet 0x{1:X2}", state, buffer[0] );
|
||||
|
||||
using ( MemoryStream ms = new MemoryStream( buffer ) )
|
||||
Utility.FormatBuffer( sw, ms, buffer.Length );
|
||||
|
||||
sw.WriteLine();
|
||||
sw.WriteLine();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public int Seek( int offset, SeekOrigin origin )
|
||||
{
|
||||
switch ( origin )
|
||||
{
|
||||
case SeekOrigin.Begin: m_Index = offset; break;
|
||||
case SeekOrigin.Current: m_Index += offset; break;
|
||||
case SeekOrigin.End: m_Index = m_Size - offset; break;
|
||||
}
|
||||
|
||||
return m_Index;
|
||||
}
|
||||
|
||||
public int ReadInt32()
|
||||
{
|
||||
if ( (m_Index + 4) > m_Size )
|
||||
return 0;
|
||||
|
||||
return (m_Data[m_Index++] << 24)
|
||||
| (m_Data[m_Index++] << 16)
|
||||
| (m_Data[m_Index++] << 8)
|
||||
| m_Data[m_Index++];
|
||||
}
|
||||
|
||||
public short ReadInt16()
|
||||
{
|
||||
if ( (m_Index + 2) > m_Size )
|
||||
return 0;
|
||||
|
||||
return (short)((m_Data[m_Index++] << 8) | m_Data[m_Index++]);
|
||||
}
|
||||
|
||||
public byte ReadByte()
|
||||
{
|
||||
if ( (m_Index + 1) > m_Size )
|
||||
return 0;
|
||||
|
||||
return m_Data[m_Index++];
|
||||
}
|
||||
|
||||
public uint ReadUInt32()
|
||||
{
|
||||
if ( (m_Index + 4) > m_Size )
|
||||
return 0;
|
||||
|
||||
return (uint)((m_Data[m_Index++] << 24) | (m_Data[m_Index++] << 16) | (m_Data[m_Index++] << 8) | m_Data[m_Index++]);
|
||||
}
|
||||
|
||||
public ushort ReadUInt16()
|
||||
{
|
||||
if ( (m_Index + 2) > m_Size )
|
||||
return 0;
|
||||
|
||||
return (ushort)((m_Data[m_Index++] << 8) | m_Data[m_Index++]);
|
||||
}
|
||||
|
||||
public sbyte ReadSByte()
|
||||
{
|
||||
if ( (m_Index + 1) > m_Size )
|
||||
return 0;
|
||||
|
||||
return (sbyte)m_Data[m_Index++];
|
||||
}
|
||||
|
||||
public bool ReadBoolean()
|
||||
{
|
||||
if ( (m_Index + 1) > m_Size )
|
||||
return false;
|
||||
|
||||
return ( m_Data[m_Index++] != 0 );
|
||||
}
|
||||
|
||||
public string ReadUnicodeStringLE()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( (m_Index + 1) < m_Size && (c = (m_Data[m_Index++] | (m_Data[m_Index++] << 8))) != 0 )
|
||||
sb.Append( (char)c );
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUnicodeStringLESafe( int fixedLength )
|
||||
{
|
||||
int bound = m_Index + (fixedLength << 1);
|
||||
int end = bound;
|
||||
|
||||
if ( bound > m_Size )
|
||||
bound = m_Size;
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( (m_Index + 1) < bound && (c = (m_Data[m_Index++] | (m_Data[m_Index++] << 8))) != 0 )
|
||||
{
|
||||
if ( IsSafeChar( c ) )
|
||||
sb.Append( (char)c );
|
||||
}
|
||||
|
||||
m_Index = end;
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUnicodeStringLESafe()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( (m_Index + 1) < m_Size && (c = (m_Data[m_Index++] | (m_Data[m_Index++] << 8))) != 0 )
|
||||
{
|
||||
if ( IsSafeChar( c ) )
|
||||
sb.Append( (char)c );
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUnicodeStringSafe()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( (m_Index + 1) < m_Size && (c = ((m_Data[m_Index++] << 8) | m_Data[m_Index++])) != 0 )
|
||||
{
|
||||
if ( IsSafeChar( c ) )
|
||||
sb.Append( (char)c );
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUnicodeString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( (m_Index + 1) < m_Size && (c = ((m_Data[m_Index++] << 8) | m_Data[m_Index++])) != 0 )
|
||||
sb.Append( (char)c );
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public bool IsSafeChar( int c )
|
||||
{
|
||||
return ( c >= 0x20 && c < 0xFFFE );
|
||||
}
|
||||
|
||||
public string ReadUTF8StringSafe( int fixedLength )
|
||||
{
|
||||
if ( m_Index >= m_Size )
|
||||
{
|
||||
m_Index += fixedLength;
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
int bound = m_Index + fixedLength;
|
||||
//int end = bound;
|
||||
|
||||
if ( bound > m_Size )
|
||||
bound = m_Size;
|
||||
|
||||
int count = 0;
|
||||
int index = m_Index;
|
||||
int start = m_Index;
|
||||
|
||||
while ( index < bound && m_Data[index++] != 0 )
|
||||
++count;
|
||||
|
||||
index = 0;
|
||||
|
||||
byte[] buffer = new byte[count];
|
||||
int value = 0;
|
||||
|
||||
while ( m_Index < bound && (value = m_Data[m_Index++]) != 0 )
|
||||
buffer[index++] = (byte)value;
|
||||
|
||||
string s = Utility.UTF8.GetString( buffer );
|
||||
|
||||
bool isSafe = true;
|
||||
|
||||
for ( int i = 0; isSafe && i < s.Length; ++i )
|
||||
isSafe = IsSafeChar( (int) s[i] );
|
||||
|
||||
m_Index = start + fixedLength;
|
||||
|
||||
if ( isSafe )
|
||||
return s;
|
||||
|
||||
StringBuilder sb = new StringBuilder( s.Length );
|
||||
|
||||
for ( int i = 0; i < s.Length; ++i )
|
||||
if ( IsSafeChar( (int) s[i] ) )
|
||||
sb.Append( s[i] );
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUTF8StringSafe()
|
||||
{
|
||||
if ( m_Index >= m_Size )
|
||||
return String.Empty;
|
||||
|
||||
int count = 0;
|
||||
int index = m_Index;
|
||||
|
||||
while ( index < m_Size && m_Data[index++] != 0 )
|
||||
++count;
|
||||
|
||||
index = 0;
|
||||
|
||||
byte[] buffer = new byte[count];
|
||||
int value = 0;
|
||||
|
||||
while ( m_Index < m_Size && (value = m_Data[m_Index++]) != 0 )
|
||||
buffer[index++] = (byte)value;
|
||||
|
||||
string s = Utility.UTF8.GetString( buffer );
|
||||
|
||||
bool isSafe = true;
|
||||
|
||||
for ( int i = 0; isSafe && i < s.Length; ++i )
|
||||
isSafe = IsSafeChar( (int) s[i] );
|
||||
|
||||
if ( isSafe )
|
||||
return s;
|
||||
|
||||
StringBuilder sb = new StringBuilder( s.Length );
|
||||
|
||||
for ( int i = 0; i < s.Length; ++i )
|
||||
{
|
||||
if ( IsSafeChar( (int) s[i] ) )
|
||||
sb.Append( s[i] );
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUTF8String()
|
||||
{
|
||||
if ( m_Index >= m_Size )
|
||||
return String.Empty;
|
||||
|
||||
int count = 0;
|
||||
int index = m_Index;
|
||||
|
||||
while ( index < m_Size && m_Data[index++] != 0 )
|
||||
++count;
|
||||
|
||||
index = 0;
|
||||
|
||||
byte[] buffer = new byte[count];
|
||||
int value = 0;
|
||||
|
||||
while ( m_Index < m_Size && (value = m_Data[m_Index++]) != 0 )
|
||||
buffer[index++] = (byte)value;
|
||||
|
||||
return Utility.UTF8.GetString( buffer );
|
||||
}
|
||||
|
||||
public string ReadString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( m_Index < m_Size && (c = m_Data[m_Index++]) != 0 )
|
||||
sb.Append( (char)c );
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadStringSafe()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( m_Index < m_Size && (c = m_Data[m_Index++]) != 0 )
|
||||
{
|
||||
if ( IsSafeChar( c ) )
|
||||
sb.Append( (char)c );
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUnicodeStringSafe( int fixedLength )
|
||||
{
|
||||
int bound = m_Index + (fixedLength << 1);
|
||||
int end = bound;
|
||||
|
||||
if ( bound > m_Size )
|
||||
bound = m_Size;
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( (m_Index + 1) < bound && (c = ((m_Data[m_Index++] << 8) | m_Data[m_Index++])) != 0 )
|
||||
{
|
||||
if ( IsSafeChar( c ) )
|
||||
sb.Append( (char)c );
|
||||
}
|
||||
|
||||
m_Index = end;
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadUnicodeString( int fixedLength )
|
||||
{
|
||||
int bound = m_Index + (fixedLength << 1);
|
||||
int end = bound;
|
||||
|
||||
if ( bound > m_Size )
|
||||
bound = m_Size;
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( (m_Index + 1) < bound && (c = ((m_Data[m_Index++] << 8) | m_Data[m_Index++])) != 0 )
|
||||
sb.Append( (char)c );
|
||||
|
||||
m_Index = end;
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadStringSafe( int fixedLength )
|
||||
{
|
||||
int bound = m_Index + fixedLength;
|
||||
int end = bound;
|
||||
|
||||
if ( bound > m_Size )
|
||||
bound = m_Size;
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( m_Index < bound && (c = m_Data[m_Index++]) != 0 )
|
||||
{
|
||||
if ( IsSafeChar( c ) )
|
||||
sb.Append( (char)c );
|
||||
}
|
||||
|
||||
m_Index = end;
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public string ReadString( int fixedLength )
|
||||
{
|
||||
int bound = m_Index + fixedLength;
|
||||
int end = bound;
|
||||
|
||||
if ( bound > m_Size )
|
||||
bound = m_Size;
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
int c;
|
||||
|
||||
while ( m_Index < bound && (c = m_Data[m_Index++]) != 0 )
|
||||
sb.Append( (char)c );
|
||||
|
||||
m_Index = end;
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
470
Source/Network/PacketWriter.cs
Normal file
470
Source/Network/PacketWriter.cs
Normal file
|
|
@ -0,0 +1,470 @@
|
|||
/***************************************************************************
|
||||
* PacketWriter.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides functionality for writing primitive binary data.
|
||||
/// </summary>
|
||||
public class PacketWriter
|
||||
{
|
||||
private static Stack<PacketWriter> m_Pool = new Stack<PacketWriter>();
|
||||
|
||||
public static PacketWriter CreateInstance()
|
||||
{
|
||||
return CreateInstance( 32 );
|
||||
}
|
||||
|
||||
public static PacketWriter CreateInstance( int capacity )
|
||||
{
|
||||
PacketWriter pw = null;
|
||||
|
||||
lock ( m_Pool )
|
||||
{
|
||||
if ( m_Pool.Count > 0 )
|
||||
{
|
||||
pw = m_Pool.Pop();
|
||||
|
||||
if ( pw != null )
|
||||
{
|
||||
pw.m_Capacity = capacity;
|
||||
pw.m_Stream.SetLength( 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( pw == null )
|
||||
pw = new PacketWriter( capacity );
|
||||
|
||||
return pw;
|
||||
}
|
||||
|
||||
public static void ReleaseInstance( PacketWriter pw )
|
||||
{
|
||||
lock ( m_Pool )
|
||||
{
|
||||
if ( !m_Pool.Contains( pw ) )
|
||||
{
|
||||
m_Pool.Push( pw );
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
using ( StreamWriter op = new StreamWriter( "neterr.log" ) )
|
||||
{
|
||||
op.WriteLine( "{0}\tInstance pool contains writer", DateTime.Now );
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine( "net error" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Internal stream which holds the entire packet.
|
||||
/// </summary>
|
||||
private MemoryStream m_Stream;
|
||||
|
||||
private int m_Capacity;
|
||||
|
||||
/// <summary>
|
||||
/// Internal format buffer.
|
||||
/// </summary>
|
||||
private static byte[] m_Buffer = new byte[4];
|
||||
|
||||
/// <summary>
|
||||
/// Instantiates a new PacketWriter instance with the default capacity of 4 bytes.
|
||||
/// </summary>
|
||||
public PacketWriter() : this( 32 )
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instantiates a new PacketWriter instance with a given capacity.
|
||||
/// </summary>
|
||||
/// <param name="capacity">Initial capacity for the internal stream.</param>
|
||||
public PacketWriter( int capacity )
|
||||
{
|
||||
m_Stream = new MemoryStream( capacity );
|
||||
m_Capacity = capacity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 1-byte boolean value to the underlying stream. False is represented by 0, true by 1.
|
||||
/// </summary>
|
||||
public void Write( bool value )
|
||||
{
|
||||
m_Stream.WriteByte( (byte)(value ? 1 : 0) );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 1-byte unsigned integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write( byte value )
|
||||
{
|
||||
m_Stream.WriteByte( value );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 1-byte signed integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write( sbyte value )
|
||||
{
|
||||
m_Stream.WriteByte( (byte) value );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 2-byte signed integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write( short value )
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 8);
|
||||
m_Buffer[1] = (byte) value;
|
||||
|
||||
m_Stream.Write( m_Buffer, 0, 2 );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 2-byte unsigned integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write( ushort value )
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 8);
|
||||
m_Buffer[1] = (byte) value;
|
||||
|
||||
m_Stream.Write( m_Buffer, 0, 2 );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 4-byte signed integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write( int value )
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 24);
|
||||
m_Buffer[1] = (byte)(value >> 16);
|
||||
m_Buffer[2] = (byte)(value >> 8);
|
||||
m_Buffer[3] = (byte) value;
|
||||
|
||||
m_Stream.Write( m_Buffer, 0, 4 );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 4-byte unsigned integer value to the underlying stream.
|
||||
/// </summary>
|
||||
public void Write( uint value )
|
||||
{
|
||||
m_Buffer[0] = (byte)(value >> 24);
|
||||
m_Buffer[1] = (byte)(value >> 16);
|
||||
m_Buffer[2] = (byte)(value >> 8);
|
||||
m_Buffer[3] = (byte) value;
|
||||
|
||||
m_Stream.Write( m_Buffer, 0, 4 );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a sequence of bytes to the underlying stream
|
||||
/// </summary>
|
||||
public void Write( byte[] buffer, int offset, int size )
|
||||
{
|
||||
m_Stream.Write( buffer, offset, size );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a fixed-length ASCII-encoded string value to the underlying stream. To fit (size), the string content is either truncated or padded with null characters.
|
||||
/// </summary>
|
||||
public void WriteAsciiFixed( string value, int size )
|
||||
{
|
||||
if ( value == null )
|
||||
{
|
||||
Console.WriteLine( "Network: Attempted to WriteAsciiFixed() with null value" );
|
||||
value = String.Empty;
|
||||
}
|
||||
|
||||
int length = value.Length;
|
||||
|
||||
m_Stream.SetLength( m_Stream.Length + size );
|
||||
|
||||
if ( length >= size )
|
||||
m_Stream.Position += Encoding.ASCII.GetBytes( value, 0, size, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
else
|
||||
{
|
||||
Encoding.ASCII.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
m_Stream.Position += size;
|
||||
}
|
||||
|
||||
/*byte[] buffer = Encoding.ASCII.GetBytes( value );
|
||||
|
||||
if ( buffer.Length >= size )
|
||||
{
|
||||
m_Stream.Write( buffer, 0, size );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write( buffer, 0, buffer.Length );
|
||||
Fill( size - buffer.Length );
|
||||
}*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a dynamic-length ASCII-encoded string value to the underlying stream, followed by a 1-byte null character.
|
||||
/// </summary>
|
||||
public void WriteAsciiNull( string value )
|
||||
{
|
||||
if ( value == null )
|
||||
{
|
||||
Console.WriteLine( "Network: Attempted to WriteAsciiNull() with null value" );
|
||||
value = String.Empty;
|
||||
}
|
||||
|
||||
int length = value.Length;
|
||||
|
||||
m_Stream.SetLength( m_Stream.Length + length + 1 );
|
||||
|
||||
Encoding.ASCII.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
m_Stream.Position += length + 1;
|
||||
|
||||
/*byte[] buffer = Encoding.ASCII.GetBytes( value );
|
||||
|
||||
m_Stream.Write( buffer, 0, buffer.Length );
|
||||
m_Stream.WriteByte( 0 );*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a dynamic-length little-endian unicode string value to the underlying stream, followed by a 2-byte null character.
|
||||
/// </summary>
|
||||
public void WriteLittleUniNull( string value )
|
||||
{
|
||||
if ( value == null )
|
||||
{
|
||||
Console.WriteLine( "Network: Attempted to WriteLittleUniNull() with null value" );
|
||||
value = String.Empty;
|
||||
}
|
||||
|
||||
int length = value.Length;
|
||||
|
||||
m_Stream.SetLength( m_Stream.Length + ( ( length + 1 ) * 2 ) );
|
||||
|
||||
m_Stream.Position += Encoding.Unicode.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
m_Stream.Position += 2;
|
||||
|
||||
/*byte[] buffer = Encoding.Unicode.GetBytes( value );
|
||||
|
||||
m_Stream.Write( buffer, 0, buffer.Length );
|
||||
|
||||
m_Buffer[0] = 0;
|
||||
m_Buffer[1] = 0;
|
||||
m_Stream.Write( m_Buffer, 0, 2 );*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a fixed-length little-endian unicode string value to the underlying stream. To fit (size), the string content is either truncated or padded with null characters.
|
||||
/// </summary>
|
||||
public void WriteLittleUniFixed( string value, int size )
|
||||
{
|
||||
if ( value == null )
|
||||
{
|
||||
Console.WriteLine( "Network: Attempted to WriteLittleUniFixed() with null value" );
|
||||
value = String.Empty;
|
||||
}
|
||||
|
||||
size *= 2;
|
||||
|
||||
int length = value.Length;
|
||||
|
||||
m_Stream.SetLength( m_Stream.Length + size );
|
||||
|
||||
if ( ( length * 2 ) >= size )
|
||||
m_Stream.Position += Encoding.Unicode.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
else
|
||||
{
|
||||
Encoding.Unicode.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
m_Stream.Position += size;
|
||||
}
|
||||
|
||||
/*size *= 2;
|
||||
|
||||
byte[] buffer = Encoding.Unicode.GetBytes( value );
|
||||
|
||||
if ( buffer.Length >= size )
|
||||
{
|
||||
m_Stream.Write( buffer, 0, size );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write( buffer, 0, buffer.Length );
|
||||
Fill( size - buffer.Length );
|
||||
}*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a dynamic-length big-endian unicode string value to the underlying stream, followed by a 2-byte null character.
|
||||
/// </summary>
|
||||
public void WriteBigUniNull( string value )
|
||||
{
|
||||
if ( value == null )
|
||||
{
|
||||
Console.WriteLine( "Network: Attempted to WriteBigUniNull() with null value" );
|
||||
value = String.Empty;
|
||||
}
|
||||
|
||||
int length = value.Length;
|
||||
|
||||
m_Stream.SetLength( m_Stream.Length + ( ( length + 1 ) * 2 ) );
|
||||
|
||||
m_Stream.Position += Encoding.BigEndianUnicode.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
m_Stream.Position += 2;
|
||||
|
||||
/*byte[] buffer = Encoding.BigEndianUnicode.GetBytes( value );
|
||||
|
||||
m_Stream.Write( buffer, 0, buffer.Length );
|
||||
|
||||
m_Buffer[0] = 0;
|
||||
m_Buffer[1] = 0;
|
||||
m_Stream.Write( m_Buffer, 0, 2 );*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a fixed-length big-endian unicode string value to the underlying stream. To fit (size), the string content is either truncated or padded with null characters.
|
||||
/// </summary>
|
||||
public void WriteBigUniFixed( string value, int size )
|
||||
{
|
||||
if ( value == null )
|
||||
{
|
||||
Console.WriteLine( "Network: Attempted to WriteBigUniFixed() with null value" );
|
||||
value = String.Empty;
|
||||
}
|
||||
|
||||
size *= 2;
|
||||
|
||||
int length = value.Length;
|
||||
|
||||
m_Stream.SetLength( m_Stream.Length + size );
|
||||
|
||||
if ( ( length * 2 ) >= size )
|
||||
m_Stream.Position += Encoding.BigEndianUnicode.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
else
|
||||
{
|
||||
Encoding.BigEndianUnicode.GetBytes( value, 0, length, m_Stream.GetBuffer(), (int)m_Stream.Position );
|
||||
m_Stream.Position += size;
|
||||
}
|
||||
|
||||
/*size *= 2;
|
||||
|
||||
byte[] buffer = Encoding.BigEndianUnicode.GetBytes( value );
|
||||
|
||||
if ( buffer.Length >= size )
|
||||
{
|
||||
m_Stream.Write( buffer, 0, size );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write( buffer, 0, buffer.Length );
|
||||
Fill( size - buffer.Length );
|
||||
}*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fills the stream from the current position up to (capacity) with 0x00's
|
||||
/// </summary>
|
||||
public void Fill()
|
||||
{
|
||||
Fill( (int) (m_Capacity - m_Stream.Length) );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a number of 0x00 byte values to the underlying stream.
|
||||
/// </summary>
|
||||
public void Fill( int length )
|
||||
{
|
||||
if ( m_Stream.Position == m_Stream.Length )
|
||||
{
|
||||
m_Stream.SetLength( m_Stream.Length + length );
|
||||
m_Stream.Seek( 0, SeekOrigin.End );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write( new byte[length], 0, length );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total stream length.
|
||||
/// </summary>
|
||||
public long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Stream.Length;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current stream position.
|
||||
/// </summary>
|
||||
public long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Stream.Position;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Stream.Position = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The internal stream used by this PacketWriter instance.
|
||||
/// </summary>
|
||||
public MemoryStream UnderlyingStream
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Stream;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Offsets the current position from an origin.
|
||||
/// </summary>
|
||||
public long Seek( long offset, SeekOrigin origin )
|
||||
{
|
||||
return m_Stream.Seek( offset, origin );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the entire stream content as a byte array.
|
||||
/// </summary>
|
||||
public byte[] ToArray()
|
||||
{
|
||||
return m_Stream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
4284
Source/Network/Packets.cs
Normal file
4284
Source/Network/Packets.cs
Normal file
File diff suppressed because it is too large
Load diff
237
Source/Network/SendQueue.cs
Normal file
237
Source/Network/SendQueue.cs
Normal file
|
|
@ -0,0 +1,237 @@
|
|||
/***************************************************************************
|
||||
* SendQueue.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Network {
|
||||
public class SendQueue {
|
||||
public class Gram {
|
||||
private static Stack<Gram> _pool = new Stack<Gram>();
|
||||
|
||||
public static Gram Acquire() {
|
||||
lock ( _pool ) {
|
||||
Gram gram;
|
||||
|
||||
if ( _pool.Count > 0 ) {
|
||||
gram = _pool.Pop();
|
||||
} else {
|
||||
gram = new Gram();
|
||||
}
|
||||
|
||||
gram._buffer = AcquireBuffer();
|
||||
gram._length = 0;
|
||||
|
||||
return gram;
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] _buffer;
|
||||
private int _length;
|
||||
|
||||
public byte[] Buffer {
|
||||
get {
|
||||
return _buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public int Length {
|
||||
get {
|
||||
return _length;
|
||||
}
|
||||
}
|
||||
|
||||
public int Available {
|
||||
get {
|
||||
return ( _buffer.Length - _length );
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFull {
|
||||
get {
|
||||
return ( _length == _buffer.Length );
|
||||
}
|
||||
}
|
||||
|
||||
private Gram() {
|
||||
}
|
||||
|
||||
public int Write( byte[] buffer, int offset, int length ) {
|
||||
int write = Math.Min( length, this.Available );
|
||||
|
||||
System.Buffer.BlockCopy( buffer, offset, _buffer, _length, write );
|
||||
|
||||
_length += write;
|
||||
|
||||
return write;
|
||||
}
|
||||
|
||||
public void Release() {
|
||||
lock ( _pool ) {
|
||||
_pool.Push( this );
|
||||
ReleaseBuffer( _buffer );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int m_CoalesceBufferSize = 512;
|
||||
private static BufferPool m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
|
||||
|
||||
public static int CoalesceBufferSize {
|
||||
get {
|
||||
return m_CoalesceBufferSize;
|
||||
}
|
||||
set {
|
||||
if ( m_CoalesceBufferSize == value )
|
||||
return;
|
||||
|
||||
if ( m_UnusedBuffers != null )
|
||||
m_UnusedBuffers.Free();
|
||||
|
||||
m_CoalesceBufferSize = value;
|
||||
m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] AcquireBuffer() {
|
||||
return m_UnusedBuffers.AcquireBuffer();
|
||||
}
|
||||
|
||||
public static void ReleaseBuffer( byte[] buffer ) {
|
||||
if ( buffer != null && buffer.Length == m_CoalesceBufferSize ) {
|
||||
m_UnusedBuffers.ReleaseBuffer( buffer );
|
||||
}
|
||||
}
|
||||
|
||||
private Queue<Gram> _pending;
|
||||
|
||||
private Gram _buffered;
|
||||
|
||||
public bool IsFlushReady {
|
||||
get {
|
||||
return ( _pending.Count == 0 && _buffered != null );
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsEmpty {
|
||||
get {
|
||||
return ( _pending.Count == 0 && _buffered == null );
|
||||
}
|
||||
}
|
||||
|
||||
public SendQueue() {
|
||||
_pending = new Queue<Gram>();
|
||||
}
|
||||
|
||||
public Gram CheckFlushReady() {
|
||||
Gram gram = null;
|
||||
|
||||
if ( _pending.Count == 0 && _buffered != null ) {
|
||||
gram = _buffered;
|
||||
|
||||
_pending.Enqueue( _buffered );
|
||||
_buffered = null;
|
||||
}
|
||||
|
||||
return gram;
|
||||
}
|
||||
|
||||
public Gram Dequeue() {
|
||||
Gram gram = null;
|
||||
|
||||
if ( _pending.Count > 0 ) {
|
||||
_pending.Dequeue().Release();
|
||||
|
||||
if ( _pending.Count > 0 ) {
|
||||
gram = _pending.Peek();
|
||||
}
|
||||
}
|
||||
|
||||
return gram;
|
||||
}
|
||||
|
||||
private const int PendingCap = 96 * 1024;
|
||||
|
||||
public Gram Enqueue( byte[] buffer, int length ) {
|
||||
return Enqueue( buffer, 0, length );
|
||||
}
|
||||
|
||||
public Gram Enqueue( byte[] buffer, int offset, int length ) {
|
||||
if ( buffer == null ) {
|
||||
throw new ArgumentNullException( "buffer" );
|
||||
} else if ( !(offset >= 0 && offset < buffer.Length) ) {
|
||||
throw new ArgumentOutOfRangeException( "offset", offset, "Offset must be greater than or equal to zero and less than the size of the buffer." );
|
||||
} else if ( length < 0 || length > buffer.Length ) {
|
||||
throw new ArgumentOutOfRangeException( "length", length, "Length cannot be less than zero or greater than the size of the buffer." );
|
||||
} else if ( ( buffer.Length - offset ) < length ) {
|
||||
throw new ArgumentException( "Offset and length do not point to a valid segment within the buffer." );
|
||||
}
|
||||
|
||||
int existingBytes = ( _pending.Count * m_CoalesceBufferSize ) + ( _buffered == null ? 0 : _buffered.Length );
|
||||
|
||||
if ( ( existingBytes + length ) > PendingCap ) {
|
||||
throw new CapacityExceededException();
|
||||
}
|
||||
|
||||
Gram gram = null;
|
||||
|
||||
while ( length > 0 ) {
|
||||
if ( _buffered == null ) { // nothing yet buffered
|
||||
_buffered = Gram.Acquire();
|
||||
}
|
||||
|
||||
int bytesWritten = _buffered.Write( buffer, offset, length );
|
||||
|
||||
offset += bytesWritten;
|
||||
length -= bytesWritten;
|
||||
|
||||
if ( _buffered.IsFull ) {
|
||||
if ( _pending.Count == 0 ) {
|
||||
gram = _buffered;
|
||||
}
|
||||
|
||||
_pending.Enqueue( _buffered );
|
||||
_buffered = null;
|
||||
}
|
||||
}
|
||||
|
||||
return gram;
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
if ( _buffered != null ) {
|
||||
_buffered.Release();
|
||||
_buffered = null;
|
||||
}
|
||||
|
||||
while ( _pending.Count > 0 ) {
|
||||
_pending.Dequeue().Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class CapacityExceededException : Exception {
|
||||
public CapacityExceededException()
|
||||
: base( "Too much data pending." ) {
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue