#W# Initial Commit: Avatars Conquest
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Source/Network/EncodedReader.cs
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85
Source/Network/EncodedReader.cs
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/***************************************************************************
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* EncodedReader.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Text;
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using System.IO;
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namespace Server.Network
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{
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public class EncodedReader
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{
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private PacketReader m_Reader;
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public EncodedReader( PacketReader reader )
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{
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m_Reader = reader;
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}
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public byte[] Buffer
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{
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get
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{
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return m_Reader.Buffer;
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}
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}
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public void Trace( NetState state )
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{
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m_Reader.Trace( state );
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}
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public int ReadInt32()
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{
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if ( m_Reader.ReadByte() != 0 )
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return 0;
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return m_Reader.ReadInt32();
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}
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public Point3D ReadPoint3D()
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{
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if ( m_Reader.ReadByte() != 3 )
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return Point3D.Zero;
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return new Point3D( m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte() );
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}
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public string ReadUnicodeStringSafe()
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{
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if ( m_Reader.ReadByte() != 2 )
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return "";
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int length = m_Reader.ReadUInt16();
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return m_Reader.ReadUnicodeStringSafe( length );
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}
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public string ReadUnicodeString()
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{
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if ( m_Reader.ReadByte() != 2 )
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return "";
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int length = m_Reader.ReadUInt16();
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return m_Reader.ReadUnicodeString( length );
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}
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}
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}
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