#W# Creating rewards for quests.
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37
Scripts/Quests/Rewards/BleedersBlade.cs
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37
Scripts/Quests/Rewards/BleedersBlade.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BleedersBlade : Katana
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{
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[Constructable]
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public BleedersBlade()
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{
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Name = "The Bleeder's Blade";
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Hue = 32;
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AccuracyLevel = WeaponAccuracyLevel.Supremely;
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DamageLevel = WeaponDamageLevel.Vanq;
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DurabilityLevel = WeaponDurabilityLevel.Indestructible;
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}
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public BleedersBlade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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