#W# Added Enchanted Bandage quest reward.

This commit is contained in:
WarrentyExpired 2026-07-23 20:28:22 -04:00
parent c13f8d2493
commit fc87404332
2 changed files with 217 additions and 2 deletions

View file

@ -26,12 +26,39 @@ namespace Server.Commands
return;
}
// 2. Search for a bandage in the backpack
// 2. Search for the custom Enchanted Bandage first
EnchantedBandage enchanted = from.Backpack.FindItemByType<EnchantedBandage>();
if (enchanted != null && enchanted.Charges > 0)
{
// The 50% chance check
if (Utility.RandomDouble() < 0.50)
{
from.Poison = null;
from.Hits = from.HitsMax;
from.PlaySound(0x1F2);
from.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
from.SendMessage(63, "The enchanted bandage glows brightly, instantly curing and fully healing you!");
}
else
{
// Failed 50% check. Trigger normal heal using the custom charges.
if (BandageContext.BeginHeal(from, from) != null)
{
enchanted.Charges--;
}
}
// Return here so we don't accidentally consume a regular bandage below
return;
}
// 3. Fallback: Search for a standard bandage in the backpack
Bandage bandage = from.Backpack.FindItemByType<Bandage>();
if (bandage != null)
{
// 3. Trigger the healing attempt directly using the established Context logic
// We call BeginHeal which handles the timer, skill checks, and target logic
if (BandageContext.BeginHeal(from, from) != null)
{

View file

@ -0,0 +1,188 @@
using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
public class EnchantedBandage : Item
{
public static Dictionary<Mobile, DateTime> CooldownTable = new Dictionary<Mobile, DateTime>();
private int m_Charges;
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
{
get { return m_Charges; }
set { m_Charges = value; InvalidateProperties(); }
}
public int MaxCharges { get { return 200; } }
[Constructable]
public EnchantedBandage() : base( 0xE21 )
{
Name = "an enchanted bandage roll";
Hue = 1150;
Weight = 1.0;
m_Charges = 0;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
if ( m_Charges <= 0 )
{
from.SendMessage( 33, "There are no bandages stored in this roll." );
return;
}
if ( BandageContext.GetContext( from ) != null )
{
from.SendMessage( 33, "You are already applying a bandage." );
return;
}
if ( CooldownTable.ContainsKey( from ) && CooldownTable[from] > DateTime.UtcNow )
{
from.SendMessage( 33, "You must wait a moment before using the enchanted roll again." );
return;
}
from.SendMessage( "Who do you wish to heal?" );
from.Target = new InternalTarget( this );
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if ( dropped is Bandage )
{
int amount = dropped.Amount;
int room = MaxCharges - m_Charges;
if ( room <= 0 )
{
from.SendMessage( 33, "This enchanted roll is already full." );
return false;
}
if ( amount > room )
{
m_Charges += room;
dropped.Consume( room );
from.SendMessage( 63, String.Format( "You add {0} bandages to the roll. It is now completely full.", room ) );
from.PlaySound( 0x249 );
return false;
}
else
{
m_Charges += amount;
dropped.Delete();
from.SendMessage( 63, String.Format( "You add {0} bandages to the roll. It now holds {1}.", amount, m_Charges ) );
from.PlaySound( 0x249 );
return true;
}
}
from.SendMessage( 33, "You can only add standard bandages to this roll." );
return false;
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
this.LabelTo( from, String.Format( "[Charges: {0}/{1}]", m_Charges, MaxCharges ) );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1049644, "Charges: {0} / {1}", m_Charges, MaxCharges );
}
private class InternalTarget : Target
{
private EnchantedBandage m_Item;
public InternalTarget( EnchantedBandage item ) : base( 1, false, TargetFlags.Beneficial )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted || m_Item.Charges <= 0 ) return;
if ( !m_Item.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
if ( BandageContext.GetContext( from ) != null )
{
from.SendMessage( 33, "You are already applying a bandage." );
return;
}
if ( targeted is Mobile )
{
Mobile m = (Mobile)targeted;
if ( Utility.RandomDouble() < 0.30 )
{
m.Poison = null;
m.Hits = m.HitsMax;
m.PlaySound( 0x1F2 );
m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
if ( m == from )
from.SendMessage( 63, "The enchanted bandage glows brightly, instantly curing and fully healing you!" );
else
from.SendMessage( 63, "The enchanted bandage glows brightly, instantly curing and fully healing them!" );
CooldownTable[from] = DateTime.UtcNow + TimeSpan.FromSeconds( 5 );
}
else
{
if ( BandageContext.BeginHeal( from, m ) != null )
{
m_Item.Charges--;
}
}
}
else
{
from.SendMessage( "You cannot heal that." );
}
}
}
public EnchantedBandage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) m_Charges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Charges = reader.ReadInt();
}
}
}