AvatarsConquest/Scripts/Items/Construction/Decorative/PaintingPortraits.cs

200 lines
No EOL
3.7 KiB
C#

using System;
using Server.Network;
namespace Server.Items
{
public class LargePainting : Item
{
[Constructable]
public LargePainting() : base( 0x0EA0 )
{
Movable = false;
}
public LargePainting( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0E9F, 0x0EC8 )]
public class WomanPortrait1 : Item
{
[Constructable]
public WomanPortrait1() : base( 0x0E9F )
{
Movable = false;
}
public WomanPortrait1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EE7, 0x0EC9 )]
public class WomanPortrait2 : Item
{
[Constructable]
public WomanPortrait2() : base( 0x0EE7 )
{
Movable = false;
}
public WomanPortrait2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA2, 0x0EA1 )]
public class ManPortrait1 : Item
{
[Constructable]
public ManPortrait1() : base( 0x0EA2 )
{
Movable = false;
}
public ManPortrait1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA3, 0x0EA4 )]
public class ManPortrait2 : Item
{
[Constructable]
public ManPortrait2() : base( 0x0EA3 )
{
Movable = false;
}
public ManPortrait2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA6, 0x0EA5 )]
public class LadyPortrait1 : Item
{
[Constructable]
public LadyPortrait1() : base( 0x0EA6 )
{
Movable = false;
}
public LadyPortrait1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA7, 0x0EA8 )]
public class LadyPortrait2 : Item
{
[Constructable]
public LadyPortrait2() : base( 0x0EA7 )
{
Movable = false;
}
public LadyPortrait2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}