AvatarsConquest/Scripts/Items/Farming/FarmableGrape.cs

56 lines
No EOL
974 B
C#

using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class FarmableGrape : FarmableCrop
{
public static int GetCropID()
{
return Utility.RandomList( 0x0DB6, 0x0DB7 );
}
public override Item GetCropObject()
{
Grapes grape = new Grapes();
grape.ItemID = 0x9D1;
grape.Amount = 2;
return grape;
}
public override int GetPickedID()
{
if ( GetCropID() == 0x0DB6 )
return 0x0CEE;
return 0x0CF2;
}
[Constructable]
public FarmableGrape() : base( GetCropID() )
{
Name = "grape vine";
}
public FarmableGrape( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}