AvatarsConquest/Scripts/Items/Farming/FarmableNightshade.cs

48 lines
No EOL
898 B
C#

using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class FarmableNightshade : FarmableCrop
{
public static int GetCropID()
{
return Utility.RandomList( 0x18E5, 0x18E6 );
}
public override Item GetCropObject()
{
Item item = new Nightshade();
item.Amount = 1;
return item;
}
public override int GetPickedID()
{
return 0xCAF;
}
[Constructable]
public FarmableNightshade() : base( GetCropID() )
{
Name = "nightshade";
}
public FarmableNightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}