AvatarsConquest/Scripts/Items/Jewels/Bracelet.cs

85 lines
1.6 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseBracelet : BaseJewel
{
public override int BaseGemTypeNumber{ get{ return 1044221; } } // star sapphire bracelet
public BaseBracelet( int itemID ) : base( itemID, Layer.Bracelet )
{
}
public BaseBracelet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GoldBracelet : BaseBracelet
{
[Constructable]
public GoldBracelet() : base( 0x1086 )
{
Weight = 0.1;
}
public GoldBracelet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SilverBracelet : BaseBracelet
{
[Constructable]
public SilverBracelet() : base( 0x1F06 )
{
Weight = 0.1;
}
public SilverBracelet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}