AvatarsConquest/Scripts/Items/Jewels/Earrings.cs

85 lines
No EOL
1.6 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseEarrings : BaseJewel
{
public override int BaseGemTypeNumber{ get{ return 1044203; } } // star sapphire earrings
public BaseEarrings( int itemID ) : base( itemID, Layer.Earrings )
{
}
public BaseEarrings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GoldEarrings : BaseEarrings
{
[Constructable]
public GoldEarrings() : base( 0x1087 )
{
Weight = 0.1;
}
public GoldEarrings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SilverEarrings : BaseEarrings
{
[Constructable]
public SilverEarrings() : base( 0x1F07 )
{
Weight = 0.1;
}
public SilverEarrings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}