AvatarsConquest/Scripts/Items/Skill Items/Tailor Items/Scissors.cs

75 lines
No EOL
1.5 KiB
C#

using System;
using Server.Network;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Items
{
public interface IScissorable
{
bool Scissor( Mobile from, Scissors scissors );
}
[FlipableAttribute( 0xf9f, 0xf9e )]
public class Scissors : Item
{
[Constructable]
public Scissors() : base( 0xF9F )
{
Weight = 1.0;
}
public Scissors( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 502434 ); // What should I use these scissors on?
from.Target = new InternalTarget( this );
}
private class InternalTarget : Target
{
private Scissors m_Item;
public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted )
return;
if( targeted is IScissorable )
{
IScissorable obj = (IScissorable)targeted;
if( obj.Scissor( from, m_Item ) )
from.PlaySound( 0x248 );
}
else
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
}
}
}
}
}