AvatarsConquest/Scripts/Items/Weapons/SlayerEntry.cs

81 lines
No EOL
1.8 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class SlayerEntry
{
private SlayerGroup m_Group;
private SlayerName m_Name;
private Type[] m_Types;
public SlayerGroup Group{ get{ return m_Group; } set{ m_Group = value; } }
public SlayerName Name{ get{ return m_Name; } }
public Type[] Types{ get{ return m_Types; } }
private static int[] m_OldTitles = new int[]
{
1017384, // Undead Doom
1017379, // Giant's Fall
1017385, // Orc Slaying
1017386, // Troll Slaughter
1017387, // Ogre Thrashing
1017388, // Executioner
1017389, // Dragon Slaying
1017390, // Insectoid Extermination
1017391, // Serpent Bane
1017392, // Lizardman Slaughter
1017393, // Reptilian Death
1017394, // Daemon Dismissal
1017395, // Gargoyle's Foe
1017396, // Devilish Damnation
1017397, // Exorcism
1017398, // Serpentoid Massacre
1017399, // Spider's Death
1017400, // Scorpion's Bane
1017401, // Bug Butcher
1017402, // Flame Dousing
1017403, // Water Evaporation
1017404, // Air Abolish
1017405, // Elemental Health
1017406, // Stone Shatter
1017407, // Blood Drinking
1017408, // Summer Breeze
1017409, // Elemental Ban
1070855, // Nature's Fury
1017378, // Sea Slaughter
1017377, // Goblinoid Hunter
1017376 // Weed Wrecker
};
public int Title
{
get
{
int[] titles = ( m_OldTitles );
return titles[(int)m_Name - 1];
}
}
public SlayerEntry( SlayerName name, params Type[] types )
{
m_Name = name;
m_Types = types;
}
public bool Slays( Mobile m )
{
Type t = m.GetType();
for ( int i = 0; i < m_Types.Length; ++i )
{
if ( m_Types[i] == t )
return true;
}
return false;
}
}
}