58 lines
No EOL
1.1 KiB
C#
58 lines
No EOL
1.1 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a dire wolf corpse" )]
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[TypeAlias( "Server.Mobiles.Direwolf" )]
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public class DireWolf : BaseCreature
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{
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[Constructable]
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public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dire wolf";
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Body = 225;
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Hue = 2305;
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BaseSoundID = 0xE5;
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SetStr( 96, 120 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 58, 72 );
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SetMana( 0 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.MagicResist, 57.6, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 22;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 7; } }
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public DireWolf(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |