AvatarsConquest/Scripts/Mobiles/Animals/Canines/DireWolf.cs

58 lines
No EOL
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dire wolf corpse" )]
[TypeAlias( "Server.Mobiles.Direwolf" )]
public class DireWolf : BaseCreature
{
[Constructable]
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dire wolf";
Body = 225;
Hue = 2305;
BaseSoundID = 0xE5;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 22;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 7; } }
public DireWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}