AvatarsConquest/Scripts/Mobiles/Animals/WoolyBanta.cs

60 lines
No EOL
1.2 KiB
C#

using System;
using Server;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
using System.Collections.Generic;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a WoolyBanta corpse" )]
public class WoolyBanta : BaseCreature
{
[Constructable]
public WoolyBanta() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a wooly banta";
Body = 264;
BaseSoundID = 0x508;
SetStr( 176, 200 );
SetDex( 26, 45 );
SetInt( 23, 47 );
SetHits( 146, 160 );
SetMana( 0 );
SetDamage( 8, 16 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 1000;
Karma = 0;
VirtualArmor = 28;
}
public override int Meat{ get{ return 18; } }
public override int Hides{ get{ return 24; } }
public WoolyBanta( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}