61 lines
No EOL
1.2 KiB
C#
61 lines
No EOL
1.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "an antaur corpse" )]
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public class AntaurLord : BaseCreature
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{
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[Constructable]
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public AntaurLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an antaur lord";
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Body = 314;
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BaseSoundID = 0x4F0;
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SetStr( 588, 660 );
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SetDex( 303, 375 );
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SetInt( 108, 180 );
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SetHits( 288, 321 );
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SetDamage( 9, 30 );
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SetSkill( SkillName.MagicResist, 90.0, 120.0 );
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SetSkill( SkillName.Tactics, 90.0, 120.0 );
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SetSkill( SkillName.HandToHand, 90.0, 120.0 );
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Fame = 9000;
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Karma = -9000;
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VirtualArmor = 55;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.MedPotions );
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AddLoot( LootPack.HighPotions );
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AddLoot( LootPack.Gems, 3 );
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}
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public AntaurLord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Hue = 0;
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}
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}
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} |