AvatarsConquest/Scripts/Mobiles/Bugs/DreadSpider.cs

67 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a spider corpse" )]
public class DreadSpider : BaseCreature
{
[Constructable]
public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dread spider";
Body = 27;
BaseSoundID = 1170;
SetStr( 196, 220 );
SetDex( 126, 145 );
SetInt( 286, 310 );
SetHits( 118, 132 );
SetDamage( 5, 17 );
SetSkill( SkillName.Concentration, 65.1, 80.0 );
SetSkill( SkillName.Magery, 65.1, 80.0 );
SetSkill( SkillName.Meditation, 65.1, 80.0 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 55.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 75.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 36;
PackItem( new SpidersSilk( 8 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public DreadSpider( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 1170;
}
}
}